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- Path: sparky!uunet!dtix!oasys!curt
- From: curt@oasys.dt.navy.mil (Curt Welch)
- Newsgroups: rec.games.pbm
- Subject: Re: Galaxy Results Format
- Message-ID: <29090@oasys.dt.navy.mil>
- Date: 30 Dec 92 08:00:07 GMT
- References: <9212281248.AA14627@fccn01.fccn.pt>
- Reply-To: curt@oasys.dt.navy.mil (Curt Welch)
- Organization: Carderock Division, NSWC, Bethesda, MD
- Lines: 76
-
-
- I wrote:
- >>Galaxy is an interesting game because most of it is non-obvious.
-
- >>Most of this is non-obvious because the correct answer depends on guessing
- >>what your opponets will do - or are doing.
-
- In rec.games.pbm, bc@fccn01.fccn.pt (Luis Miguel Sequeira) writes:
- >Well... uh, that doesn't apply just to Galaxy, you know... :-)
- >
- >Even a TOTALLY OBVIOUS game (ie., one where all players have all the
- >rules & formulae of the game) has a "non-obvious" part: that the
- >players are human, and thus, unpredictable...
-
- But with many games, like chess, go, etc., you don't really have to
- guess what the other player is going to do. You basically just assume
- that he will make the best move possible. There are no secrets in
- the game because you both can see the entire board. If you are trying
- to guess what your opponent will do, then it's just because you
- can't figure out what your true "best" move is.
-
- But in Galaxy, guessing is required. Your best move requires
- you to guess what your opponent will do. There is no absolute
- "best" move like there is in chess.
-
- With chess, it's easy to write an algorithm to calcuate the best move -
- but imposible to find a machine that can run the algorthim in a
- resaonable time. And the algorithm wouldn't have to guess what move
- the other palyer would make. It would just find the best possible
- move based on any possible move from the opponent.
-
- With Galaxy, the algorithm would have to make a guess as to what the
- opponent would do. It's like playing paper-scissors-rock. The best
- move can't be calculated.
-
- I wrote:
- >>Actually, I'd like to see a Galaxy type game that wouldn't last quite
- >>so long. At one move a week-day, Galaxy lasts something like 4 to 5
- >>months. I'd like to see a game that would only last 1 to 2 months ...
-
- >Hmm... ever played any role-playing game? For me, the fun I get from
- >it as a player (I almost invariably end up as GM, but...) is to have a
- >character I can identify myself with, and develop him/her so that it
- >becomes more and more "real". ...
-
- >I _really_ think that a 2-month, one-week-turn game is _too_ short.
-
- Just to make this clear - I was talking about a 2 month, 5 turn per week
- game.
-
- I haven't really played any of the role-playing games, but I know what
- you mean about liking to build up your player. And it's kinda neat playing
- a long Galaxy game. You spend so much time studying the Galaxy, and
- talking to other players that they become somewhat real. The game
- starts to feel like home.
-
- But the problem (or just the fact) with Galaxy is that once you loose
- a big fight, you're pretty much out of the game. There's no real way to
- start over and come back later and win. One (major) mistake and you're
- dead. Once you get too far behind in industry you can never catch up.
-
- It might be interesting to try and modify the game so palyers were a
- lot harder to knock out of the game. Where you could loose more
- battles but not loose the war. Then the concept of having longer
- games would make more sense.
-
- >>I'm going to try and find some time next week to implement "my" version
- >>of the game.
- >
- >Yeah, count me on!!!
-
- Well, the week is more than half over, and I haven't begun to get all
- the things done I wanted to do. But if I do come up with a modified
- version of Galaxy, I'm sure I'll talk about it here.
-
- Curt Welch
-