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- From: koziol@void.ncsa.uiuc.edu (Quincey Koziol)
- Subject: Conquest & Destiny news
- Message-ID: <Bzy451.J3A@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: Nat'l Center for Supercomputing Applications
- Date: Mon, 28 Dec 1992 01:29:24 GMT
- Lines: 819
-
- Conquest and Destiny is a for-profit PBEM game, let's get that out in
- the open right away. However, I've been playing now for several
- months and having a damned good time. :-) It's a galactic empire game
- ala Galaxy, although on a _much_ bigger scale. I've posted a couple
- of times here about it and just thought I'd throw in another note
- encouraging other people to join.
- Also, if anyone here is already playing and wants to discuss
- tactics a little, (besides other members of the UU alliance, hi Jack! :-)
- I'd be interested (I'm about fifteenth ranked currently (out of ~100)).
- I've attached the monthly newsletter to this post, so people can
- see a little about how the game is going. Also, if you'd like an
- electronic copy of the rules, I can send those to you also.
-
- Quincey Koziol
- koziol@ncsa.uiuc.edu
-
- =============================================================================
-
- - Saggitarian Sagas -
- - Issue #6 - StarDate: 0075 -
- -------------------------
-
- Welcome, all you players to the sixth issue of the Saggitarian Sagas.
- Much has happened since the last NewsLetter, so sit back and prepare to
- be amused, informed, and outraged.
-
- First off I'd like to announce a Christmas season promotion. Do you
- have a friend of yours that's interested in the game, but he/she simply
- never has the $10, or the time. Now, during the month of December, any
- new player package that is sponsered by another player, currently involved
- in the game, will cost one half the normal price, just $5! Plus, instead
- of the usual $10, you'll get $20 in free game credits for starting up a new
- race. So if you want to start a friend adventuring in The Saggitarian Arm,
- this is the time to do it!!
-
- Many players have suggested additions to the game that I thought I'd
- throw into the mainstream, and see what all of you thought. I'd
- appreciate any additional enhancements that you may suggest.
-
- *** Thanks to Quincey Koziol, Chris Houck, Jack Vinson, Brian Hogue, ***
- *** and the Beta Testers for a good portion of the following ***
- *** suggestions. Sorry, if I've not mentioned someone. ***
-
- 1- Psionics: a special class of spy?
- 2- Galactic Storms: navagational hazards, subsector wide Black Hole,
- or sector wide SuperNovas that destroys anything passing through.
- 3- Alien Artifacts: technological wonders, or deadly items like the
- Doomsday Machine from Star Trek.
- 4- Farming: a planet attribute that will provide food for pops, possibly
- allowing more populations to be built, and having automatic shipping
- trading routes for excess, Agricultural Centers, coomodities market,
- disrupting supply lines. population limits based on Agriculture
- rather than planet size.
- 5- Governors: specialized planetary managers allowing better taxing,
- efficiency, and planetary income.
- 6- Fuel for ships: refueling depots, limited ranges??
- 7- Task Force Patrol Routes: automatic movement of battle Task Forces
- to prearranged points within a Sector. Tactical, and Kinetic scans
- are the only thing allowed.
- 8- Automatic withdrawl from the Investment account to cover overspending.
- 9- Galactic UN: diplomats (spies??), automatic captured documents (rumors)
- to "due" paying participants, protection for new races
- 10- More Environment Ranges: more variety (F-K??)
- 11- Orbital Industrial Center: income producing centers that orbit
- around the world. Zero-Gee Industries??
- 12- Combined Orbital ShipYards: Construction Yards that can combine
- the Mineral Plants in the whole system for an increased firepower
- base capability.
- 13- Prisioner Transfer: allow races to transfer captured prisioner
- between one another.
- 14- Unlimited Planetary Shield Centers: to make planets more defendable
- against those huge Task Forces.
- 15- Kidnap Spies or Commanders: rather than kill them or having to wait
- to capture a particularly annoying individual.
- 16- Allowing Traders to Trade at each others trade routes, if allied
- 17- A special Battle Task Force that would follow attatched Tracers.
- 18- Option on the Navagation Computer that will move a Task Force to
- that position.
-
- Please let me know what you think of these ideas and any others that may
- occur to you. The human imagination is an unequaled force.
-
- There will be a slight change to the way Action Codes 046, and 047 work.
- Races initiating a strength count will now have the option to center the
- strength readout around their position in it. For example if a race is at
- position 52 in the count they could see the names for positions 42-62.
-
- 047 -Strength Count
- This action will list the top twenty races in the galaxy, and their
- relative strength, regardless of their racial type. The report options
- are: "1"- will give you the top 20, and "2"- will center it around
- your position.
-
- owner #,turn #,event #,action #,report option
-
- ex: S0010,0001,001,047,1
-
- I'm also going to be changing the way that Action Code 046 works. I
- believe that that race's type should be a secret, if they want.
- Therefore 046 will only give you your position in the heirarchy, and
- will not list other race's names.
-
- I've got two corrections in the serious "DUH!!" area. The first one
- occurs on KC 5 when you receive Freighters, and can load Interceptors
- on them. However, I don't allow a way to Land them after Loading them.
- Thus below, Action Code 093 is brought into being. Before this it would
- have been handled in the transfers once you received Carriers. The other
- mistake is in Action Code 356 (Assassinate Commander or Spy), I forgot to
- include in the description, where the name of the enemy agent went. Below
- the new format is indicated.
-
- 093 -Land Interceptors
- This action allows you to land Interceptors from a Task Force onto
- a planet.
-
- owner #,turn #,event #,action #,task force landing from,
- planet landing on,number of interceptors landing
-
- ex: 0010,0001,001,113,093,AABB11,15
-
- 356 -Assassinate Commander or Spy
- This action works pretty much the same as 355, except that instead of
- trying to assassinate the leader (much harder), you're trying to get at
- a military commander or a spy. Again you must know the location of the
- Capital world of the race that own the individual you're trying to
- assassinate. Also it is a lot easier if the commander in question is
- not currently on an assignment.
-
- owner #,turn #,event #,action #,agent number,capitol world,
- enemy agent name,risk factor
-
- ex: S0010,0030,015,356,1,AABB14,Mask,1
-
-
- Three Action codes have been deleted. 246 - Declare war against
- Consortium, 247 - Declare Alliance with Consortium, 248 - Declare
- Neutrality with Consortium. One of the secrets of a Consortium is its
- membership. With these actions codes some could use them and then sit
- back and see who allies, or declares war on them. If you want to declare
- alliance, war, or neutrality with a Consortium, you must do it on a race
- by race basis.
-
- There has been a change to the way Companies get interest in their Company
- Funds. The base interest is 1.5% The company then gets an additional .2%
- for every different race that owns at least 1% of their stock. This is
- called the Diversity Index, and the interest is allowed to be as high as 7%.
- The reason behind this is to try and help to discourage "closed companies",
- where the Majority Share Holder keeps 100% of the stock, and never puts any
- on the open market to be bought and sold. We will see if this helps.
-
- Most of you have probably noticed a new money source in your header
- information, Tax Base. Many players mentioned to me that there should be
- automatic taxing of the populations a race owns on a turn by turn basis.
- The formula for determining TaxBase is:
-
- number of pops x (1+(total KC of worlds with pops/worlds with pops))
-
- If somebody has a better idea for a formula that encourages world
- development, please tell me. Ed Greenwood I'm not.
-
- This section is for players that are communicating through CompuServe.
- For purposes of ease, and expense, the CompuServe players receive their
- turn information through InterNet. InterNet is hooked up to CompuServe,
- and it is possible to send message two ways. This is how to send me
- messages on InterNet. The Asterixes indicate the choice you should enter
- when queried.
-
- -------
- BASIC COMMUNICATION SERVICES
- ** 1 CompuServe Mail
- 2 CompuServe Classifieds
- -------
- ** 2 COMPOSE a new message
- 3 UPLOAD a message
- -------
- Enter message. (/EXIT when done)
- 1: This is my turn for Conquest & Destiny.
- 2: I'm going to send it INTERNET.
- 3: /exit
- -------
- ** 1 SEND ($)
- 2 EDIT
- 3 TYPE
- -------
- Send ($) to (Name or User ID): >INTERNET:DCANHAM@ELVIS.NCSA.UIUC.EDU
- Subject: S0001 turn
-
- To: >INTERNET:DCANHAM@ELVIS.NCSA.UIUC.EDU
- From: Dan Canham
- Subj: S0001 turn
-
- Are your message and address correct? (Y or N)! y
-
- Message sent to >INTERNET:DCANHAM@ELVIS.NCSA.UIUC.EDU
- -------
-
- Please try it, and let me know if you have problems with the routine.
- Also, post some messages in the Forum, nothing says that you have to
- communicate only through the game. As a matter of fact you could even
- advertise your User Account number in the "Public Messages" section.
-
- For those of you that are playing on INTERNET and wish to send a message
- to someone playing on CompuServe, it is handled in the following fashion.
-
- Ex: CompuServe User ID 71202,2523
- INTERNET address: 71202.2523@Compuserve.com
-
- Be warned that, for some reason, every once and awhile, messages get lost
- on the way to the CompuServe gateway. Where they go, only the UserGod
- knows, so you may want to make several transmissions of your message.
- CompuServe players who wish to send messages to people on INTERNET, use
- the same format as indicated in the section detailing how to send me
- messages on INTERNET, but substitute the new INTERNET address in the
- "To: >INTERNET:DCANHAM@ELVIS.NCSA.UIUC.EDU" part.
-
- Hey!!...Alright, there are a few wise guys out there. Ordinarily I
- dont get involved with player messages, as long as there isn't excessive
- bad language. Some wise acre sent a message to another player that
- simulated a bunch of passives that indicated disasterous encounters with
- that players Task Forces, and planets. This in turn got me a bunch of
- messages on my anwsering machine wondering what the @*!? was going on!
- Very cute, please give me a break!!
-
- The "Events Processed", and "Amount Spent this Turn" section of your
- turn header has been acting a bit flaky from time to time. I think I've
- fixed it, but keep an eye on it, and make sure that you're not being
- overcharged! Not a thing I want to do.
-
- I normally try and process on Monday, Wednesday, and Friday evenings.
- Which means, to those of you playing electronically, that the turns
- would normally be available the following morning. HOWEVER!!! sometimes
- there are unavoidable delays (believe me, I'm interested in getting your
- turns to you as fast as possible) involved with processing. Please be
- understanding, and try and avoid flooding me with inquiries on where the
- turns are. If they are going to be later than a day, I will try to send
- an explanatory message. As an additional note I usually start processing
- at 1800 (6pm) on those days, so you must have your turns to me by then
- if you want them included in that day's processing.
-
- There have been a couple of price changes that you should know about
- in the WormHole section. At KC 13, WormHole Fortresses now cost 800
- credits. At KC 15 WormHole Sensors cost 75 Credits apiece.
-
- Finally, in the next few StarDates, I'm going to institute the
- Security System. This is to avoid forged turns for players. We haven't
- had any problems with that yet, however I wish to try and close the barn
- door before The Elder Barrians get out. This could happen ecspecially
- easily for those playing electronically. I've instituted two Action Codes
- that will not cost anything to use. If you don't want a password, simply
- never institute the first one using 419. If you do want one, you enter
- the first one using Action Code 419, then you must always use Action
- Code 420 in the very first event of every turn following.
-
- 419 -Change Password
- This action will change the password which allows your turns to process.
- Once you enter this event, the password is immediately in effect, as of
- the next turn you process. For those of you that don't yet have a
- password, this Action Code is used to establish your first one. On the
- turn following the use of theis Code, you must enter a event "000" using
- Action Code 420, or the turn will not process. This action Code costs no
- "real" money to use. The limit on the password length is 12 characters.
-
- owner #,turn #,event #,action #,new password
-
- ex: 0010,0001,001,419,Gleeble
-
- 420 -Enter Password
- This action MUST be used every turn once you have established a
- password. You must enter this as event "000" of every turn. If this
- action isn't used at the beginning of every turn, the turn WILL NOT
- PROCESS!!!. This action code costs no "real" money to use. For those
- of you that don't have a password, you don't need to use this Action
- Code until the turn following the first time you use Action Code 419.
-
- owner #,turn #,event #,action #,password
-
- ex: 0010,0001,001,420,Gleeble
-
-
- Public Messages
- ---------------
-
- ATTENTION IGNORANT MASSES OF THE GALAXY:
-
- The Magnificent Khana, in Its Learned Benevolence, has decreed that the
- Sacred Teachings be available to all, for their enlightenment and growth.
- All races will send 250 credits and the coordinates of their home planet,
- so that Its Imperial Emmisaries may personnally grant the boon of knowledge
- in the Gallactic Truths. Transgressors and those who refuse to hear the
- Sacred Teachings will be eliminated. ALL HAIL KHAN IMPERIUS! BLESSED
- TEACHER OF THE MASSES! PROTECTOR OF TRUTHS! EXPLORER OF LEARNING!
- CREATOR OF LIFE!
- The Khanate Imperium
-
- -----
-
- To:The Universe At Large
- From: Aellwen
- Subject: Statement Of Existence
- Gentlebeings,
- I would like to take this time to make you all aware of
- the existence of our race. We are a peaceful society, devoted
- to the pursuit of knowledge. We welcome all peaceful contact.
- Jah-mes
- Praetor-Elect
- Aellwen
-
- -----
-
- To:The Galaxy at Large
- From:Salarian Alliance, Galactic Alliance of Races
-
- We are now willing to sell out multiple services to any races
- that have the Credits. These services include, but are not limited to the
- following:
-
- Planetary Sales: Varies with planet sold
- Transforming of planets: 1,500 Credits
- Moving of Planets: 1,000 Credits per area moved
- Maxing out of Mineral and Refining Plants on Class-A worlds
- Item costs + 5%
- Maxing out of Mineral and Refining Plants on Class-C worlds
- Item costs + 5%
- Trade Centers: 500 Credits
- Power Centers: 7,500 Credits
- Fleet Building (These vessels are all currently KC-40)
- Cost of Vessels + 5%
-
- If you are interested in any of the previous Services, then contact
- the Salarian Alliance, leader of the Galactic Alliance of Races
-
- -----
-
- To:The Galaxy at Large
- Re.:Arains
- From:Salarian Alliance
-
- We are now at war versus the Arains. This is a private battle.
- Any who interfere had better check their alliances first. Any that offer
- support to the Arains will suffer similar punishment. Besides, who wants
- this race of barely sentient amoebas as a friend?
-
- -----
-
- Greetings! We are DORSAI, traders, offering our services to all new and old
- Races in the Saggitarian Arm.
- Have you considered the advantages of having trade centers installed
- on your planets? When we install a trade center on your planet and trade
- there it not only increases the morale of your populations, but it nets you
- a nice income. You will gain from 3,000 to 10,000 credits (depending on
- planet size and development) every time one of our trade fleets calls.
- We offer also the following incentives.
- 1. The turn the trade center is landed, we will transfer 5,000
- credits to your race.
- 2. You are given a KC 101 Standard Scout, Class 4 with 12 firepower.
- 3. That world comes under our empires' protection. Upon your
- request, anybody attacking that world will be removed and
- "punished".
-
- We are currently servicing both the N and # quadrants. Size 7 and
- larger planets only, please.
- Send game message to DORSAI
-
- -----
-
- Sentients wishing to join the Galactic Alliance of Races:
-
- We currently wish to recruit in our alliance Miners, travellers,
- transformers, marauders, power corporations and another trader
- (for a little good competition).
-
- Policies are as follows.
- 1-Help any fellow member ASAP.
- 2-Report any major incidents witnessed.
- 3-Keep yourself out of trouble.
-
- Recent activities are as follows.
- 1-Declaring war against the Arains, an impudent race of pirates.
- 2-Building up of fellow members.
- 3-Exploration of the galaxy.
-
- Why join? For the reasons above, plus the following reason.
- Can your race survive an attack at a major planet with
- minimal loss overall? Before you answer, my race lost its homeworld
- because of a misunderstanding.
- The planet was obliterated by 100,000 KC-392 Interceptors, and a
- Planet Buster Vessel. But my race is still a superpower, nearly
- 2,000,000 strength and 6th place overall. We await your reply to our
- offer.
-
- - Salarian Alliance
-
- -----
-
- Transformer needed for the upgrade and optimization of worlds belonging
- to miners. Must be able to work in 'J' quadrant. No references needed,
- confidentiality a must. Contact 'THE ELDER BARRIANS' for details.
-
- -----
-
- By: Galactica News Service
- From: Ponyets Mercantilist Republic, Terminus
- Subj: Diplomatic stumbles addressed
-
- Public opinion on Terminus is mixed towards the recent achievements
- of the republican corporation. The first material steps of
- CEO Larry Hardin's expansion plans have been successful, but
- recent allegations suggest the government's diplomacy has not
- been as effective. Larry Hardin held a press conference today
- to respond to these concerns.
-
- Press: Mr. Chief Executive, is it true that the corporation has
- been collecting files on other races in the galaxy?
-
- Hardin: It is true that the Encyclopedia Office has been compiling a catalog
- of race descriptions. It has surprised us, however, for these actions
- to be interpreted as suspicious. The only information we have on a
- race was prepared for the Elder Races Consortium by the race's own
- diplomats. If any race would still doubt us, they are free to request
- a copy of the catalog at no cost. We are sorry if our curiousity
- has been mistaken for distrust.
-
- Press: Distrust would seem to be a constant problem for your office,
- Mr. Chief Executive. Your own diplomatic efforts have backfired.
-
- Hardin: Unfortunately, the Republic's first attempts at contact may have
- given the impression of duplicity. Shortly after Incorporation Day,
- I instructed my secretary, Quartz Pirenne, to draft respectful
- letters to several other races. Pirenne took my instructions too
- literally or imaginatively; he practically kowtowed to the galaxy
- with his pen. From now on I will be writing my own letters and
- hope to reverse this unfortunate attitude.
-
- Press: What effect will this have on expansion?
-
- Hardin: Hopefully, none. Up to this point, we would have been hard put
- to respond to trade offers. As of now, the corporation is
- positioned to respond to requests immediately, in 3-5 stardates,
- or even sooner. The corporation hopes that our promptness will
- encourage other races to consider us before maxing a new planet,
- because the added efficiency of a trade center can cut hundreds
- or thousands of credits off large builds.
-
- -----
-
- ==============================================================================
-
- The consortium of Underdogs United would like to the announce of
- establishment of a planetary delivery service. Are you tired of
- having a low racial efficiency? Are you paying too much to raise
- the efficiency of colonized planets? We can help!
- We have at our disposal the facilities to colonize any planet
- of your choice at an efficiency rating of 90% with the added bonus
- of having a Power Center and a Trade Center on the planet ordered.
- But wait there's more - The Power Center will reduce the cost of all
- items built on the planet by a further 20%.
- For only 12000+1000*size+100*orenodes we will deliver a planet from
- our catalog of planets which includes the following planets
- (Environ. Type/Size/Ore Nodes): C/8/29, C/1/43, C/4/20, C/2/43, E/3/29,
- C/6/34, A/5/32, D/6/27, A/4/20, E/8/30, B/4/20, E/1/40, D/3/32, B/5/20,
- A/7/21, E/9/43, C/10/41, A/7/20 and many more!
- As as additional bonus, you can have the planet you order transformed,
- for a 50% increase in the mining and refining plant income from the
- planet. This special offer costs only 5000Cr.
- Or you can choose your own planet for us to colonize, improve
- and deliver for your enjoyment.
- Contact the leader of Underdogs United, Clawe.
-
- Our consortium also offers professional placement of Power Centers,
- Trade Centers, and Transformations of planets at reasonable prices:
- Power Centers for 5000Cr [contact Unholy Vegepygmies Ltd.], Trade
- Centers for 4000Cr [contact The Discontinuum Watchers] and Tranformations
- at 3000Cr [contact Skaran Union].
-
- ==============================================================================
-
- -----
-
-
- Excerpts from minutes of StarDate 60
- meeting of the Imperial Confederacy
-
- The Proellium Empire: It is agreed, then? Your people will make the
- sacrifice?
-
- The Aslans: Yes...and of their own free will? We will not force one of our
- own into near racial extinction.
-
- Dorsai: We will. We must. He is growing much too strong, the need is
- obvious. If we do not weaken him now, he will destroy us totally. Our
- rejection of his offers of alliance have maddened him.
-
- ********************
-
- The Dorsai Commander watched the sensor displays with a mixture of
- triumph and resignation. Yet another wave of the Shifting Winds interceptors
- were attacking the defenses. The enemy might not get through to the homeworlds
- this time, but eventually billions of his race would die. Multiple escape
- fleets had long since been sent far and hidden and the races entire wealth
- safely put in investments with the consortium of Elder Races to support them,
- but the main populations of the five inhabited homeworld systems would soon
- be ash.
- Although the Dorsai had long been traders, their roots were that of
- soldiers. A world of mercenaries - the best in the galaxy and the commander
- took a savage glee recalling the opening shots of this war. 99,900
- interceptors at a KC level of 101 ripping into Shifting Winds main system.
- Destroying over 11,000 hubs from the system defense center before safely
- retreating to their carriers. How the bastards had scrambled! Unfortunately,
- surprise is an advantage that cannot long be enjoyed. The Shifting Winds'
- response was, as expected, devestating.
- As one might expect a Traveller to do, the next stardate Shifting Wind
- moved a planet into the Dorsais' subsector and massive waves of interceptor
- attacks followed.
- "How many interceptors has he lost so far?", growled the Commander.
- "Over 300,000", reported the sensor chief with evident satisfaction. 'Weren't
- expecting a 360,000 hub system defense center, were you, sport?', thought the
- commander, 'and still the fleets to deal with when you do get through that.'
- The minimums had been met, Shifting Winds would spend at least 60 or 70 million
- much needed credits destroying holdings worth less than half that.
- "He thought he could stand in our way," commented the Dorsai leader, "but he
- can't even afford the war. We can outspend him three or four to one and drain
- his resources credit by credit if we have to." "Commander!," interjected
- the sensor chief, "He's pulling out without destroying the homesystem worlds!"
- "Shifting Winds has destroyed all fleets and space defences then left without
- destroying our infrastructure and populations?" questioned the commander and
- leader as one. "Correct" replied the sensor chief, "and computer estimates
- the assault cost him almost one hundred million credits." The Commander and
- Racial Leader looked at each other with first disbelief then amazed joy. All
- objectives achieved without the expected loss of the home system!!! "Head us
- back to the HomeWorld, Commander," said the Leader, "we have fleet and
- weapons production to order." "Make it so, helmsman," ordered the Commander,
- "Aye, sir, we do indeed. Shifting Winds obviously needs some instruction
- in how to properly fight a war. He should be quite expert by the time we're
- finished with him."
-
- ********************
-
- -----
-
- Playing Hints and Questions
- ---------------------------
-
- Q: If you have more than one Task Force in the same place, and an enemy
- Task Force moves in, which one fights first?
-
- A: The Task Force that moved there last would fight first, then the
- second to last, etc.
-
- Q: What is a Candidate Information Report (332), and why do I keep
- getting told that there are no Candidates?
-
- A: A Candidate is a "greenhorn" on a Planet or Task Force that has performed
- enough actions, and gained enough experience to be eligable to enter the
- Academy. If they don't have enough experience, they WILL NOT show up
- with Action Code 332. This action code is used mainly to detect
- commanders whose eligability notification you might have missed due to
- a lot of other activity.
-
- Q: What are Quick Reference Guides?
-
- A: Quick References Guides are a compilation of all the current action,
- and construction codes available to your race type at your CURRENT
- Racial KC. For the mail players, please have mercy on me and don't ask
- for a new one every time that you go up a single KC, it costs you an
- event as well. You get all the new codes on the KC text attatched to
- your turn. You can then pencil them in until it gets crowded, and
- then order a new one.
-
- Q: Can I put comment lines in my turns?
-
- A: I have no problems with comment lines. There must be 5 spaces between
- the end of the event line followed by a semicolon. you can then put
- what ever you want after that. For example:
-
- S0001,0010,001,024 ;advancing to Racial KC 10
- S0001,0010,002,023,2001,10,AABB11 ;raising planetary KC
-
- This format is fine for those that wish to have comments.
-
- Q: Why does it take so long for some players to anwser messages?
-
- A: The players that are playing electronically have a better reaction
- time than the people who are playing through the U.S. Mail. Mail
- players tend to have a 2-3 day wait to get a turn in the mail, and
- then another 2-3 day wait for the response to return to me and be
- processed. So have patience, those of you who don't receive
- next turn responses aren't necessarily being snubbed.
-
- Q: I'm a new player, how do I name my first leader?
-
- A: The anwser I have for this is weak. Send me a note telling me what
- you want them named. After that you'll be able to handle it yourself.
-
- Q: I keep trying to recruit a Commander off of a planet, and it says that
- there is no individual qualified. Why not??
-
- A: As far as recruiting goes, "qualified individuals" means those planetary
- or Task Force commanders that have gained enough experience to "qualify"
- for recruitment. When they gain enough experience, you will be notified
- through a passive.
-
-
- News Clippings and Rumors
- -------------------------
- "these items are not necessary true"
-
- Officals from The Shifting Winds are supposedly arming a giant Task Force
- to try and overrun a first millenium artifact. A scout found a star almost
- totally encapsulated by a metallic sphere, the scout had just begun its
- scanning routines when a strange purple beam dissolved it into its component
- atoms. Calculations estimate that the globe had a radius of almost 200
- million miles. When said officals were contacted, they denied ever hearing
- of such an occurance.
-
- The two companies by the name of Imperial Biotechnic Macronics, and
- Star-Technologies have become proxies in the next stage of the conflict
- that started with "The Debris War". Funds in the hundreds of millions
- are being poured into the newly created research divisions to finance
- higher and higher levels of conflict.
-
- Galanon the Leader of the Supremos had a minor setback in his reign as an
- undetected assassin blew his cranial structure over the sycophant audience
- gathered to witness his taking of a Heir-Body to produce another, of an
- already prolific line of progeny. The audience dispersed quickly in a
- desire to clean themselves off and, more likely, to avoid the assassin who
- had disappeared without a trace. The assassins name was reputed to be
- "Mask". Galanon (un?)fortunately was to be found to have assumed "room
- temperature (tm)*" almost immediately.
-
- The Salarian Alliance had a reality check when they they thought to
- appropraite some property of The Imperial Confederacy. Debris from
- 13 missile vessels mingled with a close packed Asteroid Belt that used
- to be Salara, the Capitol. Military forces were caught totally unaware
- as The Proelium Empire sent a minor Carrier Task Force to deal with the
- perceived misappropriation. Officals of the Salarian Alliance Embassy
- had no comment, although most were seen to be wearing the dark hued
- mourning vestments.
-
- There is a rumor that races, complaining that there are not enough rumors,
- have had their home starsystems slated for SuperNova Destabilizer tests.
- Which in turn should generate a few rumors, thereby fufilling their request.
-
- The NN# Sector received a new star in their constallation as The Shifting
- Winds indulged in a bit of overkill moving his whole starsystem in as a base
- of attack on neighboring stars. Forces were evidentially caught totally
- unaware (clearing their nasal cavities with their digits) by this attack.
- Members of The Imperial Confederacy have no comment other than to reiterate
- that this is another example of why Travellers, as a whole, should be
- eliminated, "because they upset the natural balance of the stars!". When it
- was asked "What do Marauders do then?", the anwser was "Entropy IS natural!
- Stellar migration is not!". Reporters for the SS left, confused.
-
- Casualty List for Battle Base Cost
- ------------------------ ---------
- 750,000 SDC Firepower Hubs -------------- 56,250,000
- 4,200 Light Carrier - class 5's ------- 44,520,000
- 60 ECM Vessels --------------------- 480,000
- 400 Trader Cargo Vessels - class 1 -- 120,000
- 4 PathFinder Scout - class 1's ---- 14,800
- 700,000 Interceptors -------------------- 70,000,000
- 12,000 Interceptor Mines --------------- 600,000
- 400 Planetary Shield Centers -------- 400,000
- 400 Fortresses ---------------------- 120,000
- ----------
- Total Cost = 172,504,800
-
- In testing some new vessel designs, The Imperium of Aquila recently
- discovered that when a planet has been Transformed, it also receives a 50%
- bonus in vessel builds in firepower capacity. They were extremly pleased due
- to the ability to build bigger war vessels at a quicker rate.
-
- Rumors are speading that those deemed trustworthy will receive a portion of
- Imperial Biotechnic Macronics stock. The Proelium Empire is evidentially
- scrambling to find a loophole in the new Diversity Index laws for Company
- interest accumulation.
-
- Scouts encountered several debris fields in the LOS Sector where an
- evidentialy ill-informed Travelller tried to jump a pair of planets into an
- already full star system. The doomed planets then experienced a
- catastrophic kinetic shield failure, imploding, destroying the worlds
- instantaneously. Commanders of several scout Task Forces belonging to the
- aformentioned Traveler were executed for reporting erronous information.
- This however was reported to be simply an attempt by some embaressed
- politicians to perform the time honored CYA.
-
- The Skaran Union has been initiating a very aggressive recruitment program
- that has produced an impressive number of Spies and Commanders doing their
- thing in different parts of the galaxy. Beware the information net being
- laid into place by the canny intelligence master.
-
- A race of Miners calling themselves The Elder Barrians were developing a
- good market in rare earth minerals until their harvesters developed a severe
- case of indigestion after swerving to sate themselves on a platinum vein.
- They "smelt" their finer metals by ingesting the ore, then excreting out the
- finished product. Evidentially the stench involved with the final process,
- encourages most races to accept delivery after a decontamination period.
-
- Rumors are spreading that the, subtlely named, Killer Tomato Commie Pirates
- are a race to beware of. Raids of precise military precision have been
- plauging races in the #I subquadrant. Raiders with a logo of a fanged
- tomato and sickle is becoming a sight to dread.
-
- The Xxaron Federation is becoming a force to reckon with as their military
- and economic might grows. There are rumors of growing dissatisfaction in
- the ranks of the Galactic Alliance of Races as reports of impending war
- spread throughout the rank and file.
-
- The Imperial Confederacy membership morale grows lower and lower as military
- venture after venture against The Shifting Winds fail to do any real serious
- damage. The cunning Traveller has repotedly pushed the entire consortium
- into a final desperate tactic of funneling all their resources into a front
- company called Imperial Biotechnic Macronics, that would reduce the cost of
- Technology advancement. There will reportedly be credits in the billions
- funneled into the company, the majority share holder is The Proelium Empire,
- a race notorious for its crimes against planetary biospheres. However
- speculators are encouraged to contact them for stock information, rumors of
- outragously high stock values are increasing.
-
- Reports of a massive scanning campaign by Ponyets Mercantilist Republic,
- is rumored to connect desires for a four quadrant domination, with the
- search for an old, Pre-Foudation, homeworld.
-
- In SubSector HE double hockeystick, a fierce battle was waged for planetary
- control as the decadant complacency of an elder race world was disturbed by
- the sudden appearance of war vessels belonging to Pendaris Planet Eaters.
- Pendaris absorbed the Lances, destroyed the Fortresses and proceeded to
- attempt an invasion. The invasion, which lasted over 20 rounds, was finally
- decided in the favor of the planet, which belonged to the Darklings.
-
- The Proelium Empire refused to appear at a hearing to determine if they were
- responsible for the death of a member of the Slithy Brotherhood of
- Re'myeld's spy network. While it is proper to kill millions in war, it is
- considered in bad taste to torture to death expensive, and hard to replace,
- spies. Proelium officals have no idea what this story is refering to, and
- add that furthur more, in the future any spies caught looking for the
- Capitol world will be strapped to the prow of a Planet Buster as it
- decends to the fatally curious races homeworld.
-
- *- Those races that are "right" understand whose "tm" (trademark) that is.
- .....(ditto)
-
-
- Short Fiction
- -------------
- "Excerpts from The First Millenium Concordance"
- - part 5
-
- The database itself was a state-of-the-art instrument in the RNA Infuser
- series. The Infusers imparted information to the users by introducing,
- into the body, RNA that carried the information desired. In the earlier
- versions there were problems of "hang-on" information, for instance a user
- reviewing information received on annual mineral yields might find
- information about Padashanian mating rituals flashing across their
- conciousness, mineral yields usually lost out. There was also a visual
- access mode to simply peruse information, looking for something of interest.
- This tended to be the more popular use because of the high initial cost,
- and maintenance problems of the RNA systems. Also RNA induced knowledge
- tended to fade quickly if not backed up by in depth studying of the
- material presented, which would then impress it to more permanent memory.
- As Jaxxam shoke himself free of another self reflection mode, he added to
- his list of disadvantages for Infusers, the tendency to spend much free
- time re-reviewing information already known, it seemed to be almost a
- compulsion at times. He stopped his search for furthur information,
- resigning himself to the fact that he would have to wait for the
- commander of the mission to furthur clarify the situation.
- He headed down the corridor to try and find the liquid massager that he
- knew was standard equipment on any Aquilian vessel. The Aquilian homeworld
- was one of constant breezes and drafts, that tended, for practicality`s
- sake, to not be as powerful in the artifical envrionments where sensitive
- equipment and other items not bolted down, would be disturbed by the
- rather forceful air currents of the HomeWorld. So the average Aquilian
- expended much more energy and effort than normal, to stay aloft and moving.
- Therefore a massage unit was necessary to offer relief to overworked cilla
- and surface muscles.
- As he settled in the massager, the salt rich liquid both bouyed, and
- relaxed him.....startled by a sudden noise, Jaxxam twitched, and realizing
- that he had a quick doze, looked at the status board to identify the
- activity. He saw that they had already undocked and were moving out of
- proximity of the Embassy Nexus. Nexus rules required that all vessels move
- to a distance of 2 AUs before engaging the stardrive. The reasons for this
- being traffic control, and any vessels appearing closer were assumed to be
- hostile. Weapon systems of the Nexus had been brought into play only twice
- in recorded history, and both times the hostiles had been evaporated, and
- the perpetrating race stripped of its ownings, FTL ability, and trapped on
- the surface of their homeworld. Orbitting Monitors destroyed any powered
- vehicle that flew at an altitude higher or faster than predetermined
- limits. After that there were not many more that were willing to challange
- the might of the Nexus in an attempt to unlock its technological secrets.
- Jaxxam made his way forward to the bridge, feeling refreshed and alert.
- As he entered the bridge he noticed that the omnipresent duty officer was
- busy coordinating with the jump computer. The jump computer was a vitally
- necessary component in any M-Space maneuvers, it provided the "Folder" with
- the beginning and ending points of the jump. Sometimes you could acheive a
- longer jump by increasing your normal space delta-v prior to entering the
- fold, but this usually involved unnecessary stresses on the vessels hull,
- and wasn't a normal practice. When there were multiple vessels involved in
- a jump, the computer also linked and coordinated the different vessels
- entry into M-Space, as it wouldn't do to have vessels in a Task Force
- colliding when emerging from FTL travel.
- There was no sign of Chirspa on the bridge which was unusual in itself as
- there were not many places you could hide on a modified Maximar Scout.
- Knowing her backgroud as he did, he decided to go check the weapons bay.
- Normally the Maximar series could hold a crew of 10 comfortably. The
- vessels complement usually went Captain, Executive Officer, Navagator,
- Sciences Officer, 2 Surveyists, 2 Engineers, and 2 Weapons Specialists.
- Chirspa had started her career in the military as a weapons specialist,
- and even though most of the weapons aboard this modified scout were
- automated and tied into the navagator control boards, there was a saying
- about "Pulsers" that they never really wanted to be anything else. The
- weapons systems tied the "Pulsers" directly into the sensor net of the
- vessel, so they assumed a sometimes "god-like" awareness that was
- heightened by the controlled release of adrenelin into their systems. The
- same sensor net that augmented their awareness also made them very
- vulnerable to energy surges through ship systems in battle conditions.
- Some had been made mindless husks by having their senses overwhealmed and
- retreating into catatonia.
-
- .....to be continued
-
-