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- Newsgroups: rec.games.pbm
- Path: sparky!uunet!gatech!destroyer!cs.ubc.ca!uw-beaver!news.u.washington.edu!ns1.nodak.edu!plains.NoDak.edu!simons
- From: simons@plains.NoDak.edu (C. Patrick Simons)
- Subject: Re: Galaxy Results Format
- Sender: usenet@ns1.nodak.edu (News login)
- Message-ID: <Bzu4Hn.2BG@ns1.nodak.edu>
- Date: Fri, 25 Dec 1992 21:46:35 GMT
- References: <1h81mcINNmcu@darkstar.UCSC.EDU> <1992Dec23.004143.7348@netcom.com> <DMWVB3LM@cc.swarthmore.edu>
- Nntp-Posting-Host: plains.nodak.edu
- Organization: North Dakota Higher Education Computing Network
- Keywords: galaxy
- Lines: 25
-
- In article <DMWVB3LM@cc.swarthmore.edu> hankins@cs.swarthmore.edu (Luke Hankins) writes:
- >cinnibar@netcom.com (Jeff Wood) writes:
- >
- >>Oh, to those with flames, I have no objection to parsers and such to break down
- >>the output to something you like better, I myself have one for hypercard to
- >>produce star maps. It's when you start designing AI's that you're losing the
- >>spirit of the game.
- >
- > Hum.. IMHO, things like this aren't AI in any sense of the word.
- >The programmer is simply taking all the boring, repetitous algorithms in his
- >head and putting them in code. Try attacking this person and see how long
- >they last if they leave things to their scripts. Automation is fine in
- >peacetime, but war still needs a human.
- >
- > -luke
- >
- >(This is mostly from my experiences in Empire...)
-
- Here here. I've been playing in a few Galaxy games, just to get used to it
- before getting serious. As I've found in Empire, you can automate lots of
- the mundane work, but when it comes down to war, god help you if your relying
- on that AI to keep an eye on things. It might hold up for a little bit, but
- they are easy to confuse and break down.
-
- -=C. Patrick Simons/Metzada
-