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- Path: sparky!uunet!cs.utexas.edu!gateway
- From: bc@fccn01.fccn.pt (Luis Miguel Sequeira)
- Newsgroups: rec.games.pbm
- Subject: Re: Galaxy Results Format
- Date: 23 Dec 1992 01:42:27 -0600
- Organization: UTexas Mail-to-News Gateway
- Lines: 93
- Sender: daemon@cs.utexas.edu
- Message-ID: <9212230842.AA08942@fccn01.fccn.pt>
- NNTP-Posting-Host: cs.utexas.edu
-
- In article <1992Dec23.004143.7348@netcom.com> sutin@phaeton.UCSC.EDU
- (Brian Sutin) writes:
-
- [...]
-
- >A simple computer program could undoubtedly play better than many galaxy
- >players. If a player cannot play better than an AI program written by
- >a rank amateur like myself, then he/she will not survive long in a galaxy
- >game anyway.
-
- Heh heh heh. My thoughts exactly. I _can't_ win any AI playing chess.
- I was often defeated by the 16 K chess program written for the
- Sinclair ZX81 back in '82. So, I must conclude that I'm a _terrible_
- chess player (which, in fact, is absolutely true).
-
- So, I find it most interesting that someone actually has got the time
- & nerves to write an AI Galaxy game player! If some of you have read
- Loeb's articles & papers on the Diplomat, I think that an AI Galaxy
- player would be something interesting; for instance, if by some reason
- a player drops from the game (i. e., due to long Xmas vacations...),
- the AI could play for him for a while. Perhaps the AI player wouldn't
- be a genius, but, at least, the player wouldn't have to be bumped out
- of the game, or, even worse, being "eaten up" by his neighbours while
- he was doing nothing...
-
- On some very few games I've seen around there are a few hints of
- "automatic playing", meaning mostly that if you forget to give some
- orders, the computer will fill them for you. Perhaps these orders
- won't be a master strategist's moves, but they'll be fine to keep
- those blood-hungry neighbours away...
-
- I once even joined a group of PBM developers where the game concept
- circled around the following major issue: the NPC's controlled by the
- players were actually _better_ players than the players themselves.
- That meant that, in order to win, you should interfere the least
- possible with them - or, when interfering, the player _should_ be
- quite aware of the implications, or else...
-
- The game, of course, was too ambitious (most "programmers" had just
- grasped the bare notions of C...) and was never finished.
-
- You don't need to go that far on Galaxy, however. Ruling diplomacy
- out, an "automatic player" would be something quite nice indeed! Just
- add an order:
-
- o automatic on
-
- and the computer plays for you...
-
-
- >My program, however, is not very smart -- I have to correct all sorts of
- >amazing things it comes up with, and it does not know what to do in case of
- >an attack, nor does it understand any sort of strategy. What it does is
- >take care of the tactics and leave the strategy to me.
-
- But it's a start!!!
-
-
- >As soon as I understand the game well enough to write a program to play it
- >for me, then you are right -- there is no longer any reason to continue
- >playing.
-
- I think your program will still skip politics & diplomacy. There will
- always be a place for you to take part in the game...
-
- Unless, of course, Russell et. al. develop similar concepts to
- Loeb's Diplomat, and create some form of a "diplomacy language". I
- think they won't... :-)
-
-
- >I don't think this will happen anytime soon.
-
- You're probably right... but drop me a note. I'm interested in knowing
- more about it... :-)
-
- - Luis Sequeira
- (newcomer to Galaxy, of course)
-
- _________________________________________________________________________
- /
- /
- _/ _/ _/ _/_/_/ Computer scientists do it byte by byte.
- _/ _/_/ _/_/ _/
- _/ _/ _/ _/ _/_/_/ "We don't ask for miracles to get the job
- _/ _/ _/ _/ done, we RELY upon them!"
- _/_/_/ _/ _/ _/_/_/
-
- bc@fccn01.fccn.pt Luis Miguel Sequeira
- Laboratorio Nacional de Engenharia Civil
- Phone 351-1-8482131 Ext. 2752 Centro Informatica/Grupo Sistemas Centrais
- "Don't call me, I'll call you" Av. Brasil, 101 - 1700 Lisboa, Portugal
- /
- _________________________________________________________________________/
-