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- From: spot@CS.CMU.EDU (Scott Draves)
- Newsgroups: rec.games.netrek
- Subject: Re: Elements of teamwork (long)
- Message-ID: <C0Aqsz.ACG.1@cs.cmu.edu>
- Date: 3 Jan 93 21:10:11 GMT
- Article-I.D.: cs.C0Aqsz.ACG.1
- References: <C05EqG.LuF.1@cs.cmu.edu> <1i2qekINN754@agate.berkeley.edu>
- <C0930y.7rE.1@cs.cmu.edu>
- Sender: news@cs.cmu.edu (Usenet News System)
- Organization: School of Computer Science, Carnegie Mellon University
- Lines: 48
- In-Reply-To: hde+@cs.cmu.edu's message of Sat, 2 Jan 1993 23:38:56 GMT
- Originator: spot@COBOL.FOX.CS.CMU.EDU
- Nntp-Posting-Host: cobol.fox.cs.cmu.edu
-
-
- bert> Tell your team that you'll be playing a certain role, such as
- bert> scout-bomber, ogger, or escort, and then stick to it for a long time.
-
- tom> I've never found it to be as effective as having everyone do
- tom> everything. This worked for the Golden Bears this fall because
- tom> we had 8 dynamic players who could do it all ... , but I think the
- tom> quintessential INL team wouldn't have assigned roles.
-
- bert> Interesting, I didn't realize GB worked without roles. I tend to agree
- bert> that everybody-do-everything is probably superior, especially for a
- bert> team that can talk in the room. Side Salad did it that way too.
-
- hmm, well sort of. we never told people what role to fill mostly
- because each of us mostly just played our favorite role. i'm not sure
- about other people, but i don't take my role too literally, if there's
- an army and i have a kill i pick it up unless a planet scum is nearby.
-
- but i think the best netrek team will always have specialists for
- these reasons:
-
- 1) you have less information to handle, so you handle it better.
-
- 2) you practice a smaller set of actions, you become better at them.
-
- 3) less communication is required with your team; even when you are in
- the same room this is important.
-
- 4) you can fly a specialized ship.
-
- 5) "closest able ship" is optimal in some sense, but since most ship
- targets aren't that far appart (compared to the distance to your home
- planet) then it doesn't help as much as one might think.
-
- i think that there are times when you should leave your role, if a
- planet pops next to an ogger and the carrier is dead, bomb it of
- course. don't be *stupid*. cutting corners like this gives you most
- of the benefit that closest ship has to offer, but since you might
- spend say only 5% of your time outside your role, you still receive
- most of the benefit of roles.
-
- ps did someone implemented 8x DI promotions on bronco? my "main"
- character Mergatroid was just promoted to Rear Admiral there after
- being Commodore for years.
- --
- orgasm
- Scott Draves nitrous
- spot@cs.cmu.edu death
-