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- Newsgroups: rec.games.netrek
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!hobbes.physics.uiowa.edu!news.iastate.edu!IASTATE.EDU!exodus
- From: exodus@IASTATE.EDU
- Subject: Re: Traitors
- Message-ID: <1993Jan3.005035@IASTATE.EDU>
- Sender: news@news.iastate.edu (USENET News System)
- Reply-To: exodus@IASTATE.EDUIn article <C094H8.8Cu.1@cs.cmu.edu>, hde+@cs.cmu.edu (Herbert Enderton) writes:
- Organization: Iowa State University, Ames IA
- References: <C094H8.8Cu.1@cs.cmu.edu>
- Date: Sun, 3 Jan 1993 06:50:35 GMT
- Lines: 29
-
- > There's one section on the notes on teamwork that I didn't emphasize
- > enough. When you've got the enemy team down to an LPS (or near to
- > that) involving their home or core world(s), there are two phases to
- > the offense. In the first phase you are trying to get kills, pick up
- > armies, and refuel. But once any of you have succeeded in that, the
- > whole team is in phase two, where the goal is to get those armies
- > delivered to the enemy planet(s). During phase two, killing any enemy
- > and enabling him to reappear nearer the target planet is a big mistake.
- > Doing so consistently is treachery. Understand?
- >
- >
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- He hit that one right on the nose......I can't believe how many
- supposedly 'clueful' players do this! God, it's worse than not
- giving any escort at all sometimes....
- I think the LPS can potentially be the most fun part of the game;
- it certainly requires the most skill and coordination (i think). But
- twinks who practice this 'treachery' often make it the worst part
- of a game. I hope Bert is getting this across to a lot of people,
- because it's really a big problem even among good players.
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- Exodus
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