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- From: hde+@cs.cmu.edu (Herbert Enderton)
- Newsgroups: rec.games.netrek
- Subject: Re: Elements of teamwork (long)
- Message-ID: <C0930y.7rE.1@cs.cmu.edu>
- Date: 2 Jan 93 23:38:56 GMT
- References: <C05EqG.LuF.1@cs.cmu.edu> <1i2qekINN754@agate.berkeley.edu>
- Sender: news@cs.cmu.edu (Usenet News System)
- Organization: School of Computer Science, Carnegie Mellon
- Lines: 67
- Nntp-Posting-Host: moriarty.theory.cs.cmu.edu
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- In article <1i2qekINN754@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
- >In article <C05EqG.LuF.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton) writes:
- >)Roles
- >)
- >)Tell your team that you'll be playing a certain role, such as
- >)scout-bomber, ogger, or escort, and then stick to it for a long time.
- >)That way they know what to expect from you, and thus can coordinate
- >)better with you. Roles provide an easy way to manage the division of
- >)labor, helping to ensure that everything gets done, and helping to
- >)avoid redundancy.
- >
- >There are two schools of thought here; most INL teams seem to assign
- >roles, but I've never found it to be as effective as having everyone
- >do everything. This worked for the Golden Bears this fall because
- >we had 8 dynamic players who could do it all, and we happened to
- >have a good balance of people who liked to ogg, people who liked to
- >bomb, and people who liked to scum. It won't work for everyone, but
- >I think the quintessential INL team wouldn't have assigned roles.
- >
- >I would even disagree that an assigned role is the only way to go in a
- >pickup game. It is nice to have someone who you know is scout bombing,
- >or ogging, or whatever, but I find myself wanting to do everything, so I
- >do. The important thing is to keep your team informed.
- >
- >Other than that, it's a good overview of a role-defined system.
- > -Mojo
-
- Interesting, I didn't realize GB worked without roles. I tend to agree
- that everybody-do-everything is probably superior, especially for a
- team that can talk in the room. Side Salad did it that way too. If
- you always ogg, the enemy learns to avoid you, and if you only bomb and
- never carry armies the enemy can safely give you their kill when
- they're crippled. So a role system has definite drawbacks. But it's
- still good to know what these roles are, so you understand what your
- teammates are saying. If the players on your team are naturally
- inclined to fall into their favorite roles anyway, then you probably
- end up with the same system anyway, just less formal. "Favorite" is perhaps
- not the right word; often I'd rather escort than bomb but thorough
- bombing seems to be more important to me than to almost anybody else
- out there, so I tend to be the one who starts doing it.
-
- In pickup games I sometimes try to do a little of everything, and that
- works okay. I have more trouble doing that in INL games because the
- pace is fast and there's too much going on to keep track of. I can
- usually keep track of all the enemy armies and carriers, or I can keep
- track of all of my team's armies and carriers, but not both teams'. So
- in a fast-paced game I'm more comfortable specializing.
-
- I guess that if everybody is doing everything, the way to ensure that
- everything gets done and to avoid redundancy is the
- nearest-available-ship rule. E.g. when one of your planets pop, the
- nearest ship with a kill should go pick up. (This works out anyway if
- you have a good greedy team.) Players farther away will see on the
- galactic map that they won't get to the armies before their teammate
- does, so they hopefully won't waste their time trying (unless they
- anticipate that escort at that spot will be needed). Same goes for
- bombing, escorting, etc., the nearest ship or ships (if more than one
- are needed) do it. If the nearest ship is crippled, out of gas, or
- asleep then you may have a problem. (Usually you can tell if they're
- asleep because they're not going the direction they're supposed to.)
- And I get faked out by my teammates in pickup games all the time.
- They'll be charging towards a planet looking for all the world like
- they're going to bomb it, clear it, or whatever it is that I'd like
- to count on them to do, and then they'll suddenly turn tail and
- runner-scum. This is a source of much frustration.
-
- -- Red Shirt
-