home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!spool.mu.edu!agate!soda.berkeley.edu!tom
- From: tom@soda.berkeley.edu (Tom Holub)
- Newsgroups: rec.games.netrek
- Subject: Re: Elements of teamwork (long)
- Date: 2 Jan 1993 01:17:08 GMT
- Organization: U.C. Berkeley, CS Undergraduate Association
- Lines: 25
- Message-ID: <1i2qekINN754@agate.berkeley.edu>
- References: <C05EqG.LuF.1@cs.cmu.edu>
- NNTP-Posting-Host: soda.berkeley.edu
-
- In article <C05EqG.LuF.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton) writes:
- )Roles
- )
- )Tell your team that you'll be playing a certain role, such as
- )scout-bomber, ogger, or escort, and then stick to it for a long time.
- )That way they know what to expect from you, and thus can coordinate
- )better with you. Roles provide an easy way to manage the division of
- )labor, helping to ensure that everything gets done, and helping to
- )avoid redundancy.
-
- There are two schools of thought here; most INL teams seem to assign
- roles, but I've never found it to be as effective as having everyone
- do everything. This worked for the Golden Bears this fall because
- we had 8 dynamic players who could do it all, and we happened to
- have a good balance of people who liked to ogg, people who liked to
- bomb, and people who liked to scum. It won't work for everyone, but
- I think the quintessential INL team wouldn't have assigned roles.
-
- I would even disagree that an assigned role is the only way to go in a
- pickup game. It is nice to have someone who you know is scout bombing,
- or ogging, or whatever, but I find myself wanting to do everything, so I
- do. The important thing is to keep your team informed.
-
- Other than that, it's a good overview of a role-defined system.
- -Mojo
-