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- Path: sparky!uunet!gatech!rpi!batcomputer!cornell!uw-beaver!news.u.washington.edu!stein.u.washington.edu!cloister
- From: cloister@stein.u.washington.edu (cloister bell)
- Newsgroups: rec.games.moria
- Subject: monthly BOSS faq list posting
- Date: 2 Jan 1993 04:21:36 GMT
- Organization: University of Washington
- Lines: 290
- Message-ID: <1i358gINNisi@shelley.u.washington.edu>
- NNTP-Posting-Host: stein.u.washington.edu
- Summary: same old FAQ list
- Keywords: same old FAQ list
-
- Monthly BOSS F.A.Q. List
- This FAQ covers BOSS version 2.0, released March 1, 1992. Changes and New
- features are documented at the end of this document.
-
- Just what *is* BOSS anyway?
- If you've played moria in any of its incarnations (why else would you be
- reading rec.games moria?), then BOSS will seem inherently familiar to you.
- BOSS is what you get when you take moria, modernize it (magic becomes
- science, monsters become more realistic beasts, items get updated, etc.),
- add a lot of new features (different dungeon types, monsters, lots of
- new items, multiple towns, etc.) and give it a twisted sense of humor.
- There's a lot of in jokes in BOSS that make it much more fun to play,
- especially for people who are already sci-fi/comedy fans.
-
- BOSS is also easier than moria. You're all familiar with people posting to
- rec.games.moria things like "I *finally* won!!!" and "five years and only
- one winner so far." The idea behind BOSS is to make it the sort of game
- you can win in a weekend, instead of in a few weeks. I know BOSS is less
- serious than moria, hopefully it's as much or more fun.
-
- If you're the person responsible for your site, you will find BOSS much
- more customizable than moria. We have taken much of the data out of the
- program and put it into separate data files. This has the effect of making
- the executable smaller (a definite plus), and the benefit that you can
- change monsters, items, class and skill names, and other things without
- re-compiling the code. For instance, you could rename the Green Daisyan
- Lieutenant to the name of your system administrator, or you could change
- the Soldier skill "Alter Position" to "Dodge". You can have lots of fun
- making BOSS more familar to the local culture wherever you are.
-
- What's the object of the game?
- Like moria, the object is to become a powerful character who defeats the
- mega-monster at the end of the game. In BOSS, that monster is the Boss, a
- mean, rotten, disgusting and vile mafia figure who's out to control the
- world. To do this you must travel far in search of his hide-out deep
- under the sewers of New York City, battle terrible alien creatures, and
- survive against almost impossible odds along the way.
-
- Where can I get a copy of BOSS?
- BOSS is available for anonymous FTP from ftp.cis.ksu.edu in the
- pub/Games/Moria directory. We have placed a compressed .tar file there as
- well as the uncompressed files themselves. If you get the .tar.Z file,
- make sure you're in binary mode when you transfer.
-
- For those who do not have anonymous FTP access, RLG or I would be happy to
- e-mail you the source code. Drop us a line (our addresses are listed at
- the bottom) and let us know.
-
- The current version is brand new, having been released on March 1, 1992.
- This version contains much that is new. Many of the changes are on the
- administrative level, and so the player will not see evidence of them.
- But they have been made so that upkeep on the code is easier. But even
- from the players' perspective there are a few new features, to say the
- least.
-
- What platforms does BOSS currently run on?
- Currently BOSS runs only on Digital Equipment Corporation VAX mainframes
- running VMS. RLG and I are finishing up some things on the VMS version
- that we've meant to do for a long time, after which we will rebuild it in C
- which will make it much more portable. We hope someday to have BOSS
- available not only for Unix and VMS, but also for p.c's, mac's, amigas,
- etc. Our goal is to have BOSS as widely distributable as umoria is now.
-
- There is, even, some progress on this front. The unix/C port is underway
- even as you read this. All the features are there (almost) and it
- compiles, we just need to de-bug the heck out of it now.
-
- What do I need in order to install BOSS?
- Several things. First, working knowledge of VMS file management, and the
- ability to follow directions. Second, access to a VAX-VMS mainframe.
- Third, about 6500 free blocks of disk space (for source files and
- temporary space in order to compile). If you have any difficulties
- installing BOSS, feel free to send RLG or me mail.
-
- What's the deal with the different races?
- There are three races in BOSS, humans, Jarwangians, and Daysians. The
- Jarwangians are the 'nice guy' aliens, a peaceful and technologically
- advanced race. They make some neat items. The Daysians are the 'bad
- guy' aliens. They are also an advanced race, but they are warlike.
- Daysians make some of the best combat gear in the game. There's a bit
- of that demented humor in the name 'Daysian'. See if you can find it.
- The BOSS employs many Daysians to protect him, and to kill you. He
- also employs a variety of low-life human types for this also.
-
- Is there a time limit on the game?
- Yes. The long announced time limit on the game has really been
- implemented. Yes way, Ted, your character can really get munched if s/he
- doesn't win in time. But the time limit is pretty long, so you'd have to
- be dogging it to get caught.
-
- Why are there different towns, and how are they different?
- Rather than having one extremely deep dungeon as in moria, BOSS has
- several shallower dungeons, one per town. Each town's dungeon is 500
- meters deep, except for the last one, which is 2500 meters deep. Each
- town's dungeon takes up where the last town left off, with a couple of
- levels of overlap. The net result is about the same start-to-finish
- difficulty as in moria. You cannot find the BOSS until you get to the
- bottom of the last dungeon. The game follows a cross-country trek,
- from Seattle to the Big Apple. On a new-features note, RLG is currently
- working on a scheme for each town having its own distinct monster list.
- Should be interesting when it happens.
-
- How do the busses work, and is it possible to get back to a previous town?
- To catch a bus you must have 1) completed the current town's dungeon,
- 2) have paid off your loan, if any, and 3) kill the town's local Mob
- Boss. Then you may go to the hotel and climb aboard. And of course
- there isn't any way to get back to previous towns. This isn't like
- moria, where if you get in over your head you can retreat a few levels.
- You're dealing with the mafia here, and they aren't terribly forgiving
- when it comes to cocky low level adventurers.
-
- Are there monsters that give negative experience?
- Yes. They're only on the town level, though. Don't kill things in
- town, it's not nice. (Well, except for the gang members, and dirty
- harry, etc...) The idea here is to be saving the good townspeople from
- the vile, evil, repulsive and disgusting BOSS, not killing them on the
- way. If there are any others, then congratulations, you've found a bug.
- Send me or RLG mail about it.
-
- What are the qualifications for various part time jobs in the hotel?
- What jobs you can get are based on your level. There are plans to
- make these based on one or more applicable character stats, but that
- hasn't been done yet.
-
- How does Danny Dollar do business? Does he cheat? Sometimes it seems like
- he doesn't pay as much interest as he should.
- Danny dollar doesn't cheat. He's honest, but stingy as heck. The
- interest rate is per week. RLG and I figured that with the time-scale
- of the game, it didn't make sense to have it any less often than that.
- The interest rates he charges on loans and gives on deposits are based
- on your credit rating, which is a function of your loan. If you get
- behind on your payments, he'll charge you more on your loan, and give
- you less on your account. Eventually, he'll just take money from your
- account. If you have a loan, it's a good idea to pay some of it off
- every time you see him. There's a special routine for real deadbeats
- that you really don't want to see. Keep those loans under control.
-
- How does potion mixing work?
- Potion mixing is a random thing, modified by your intelligence. Mixed
- potions will either evaporate, blow up (ouch!), or become something
- else. If they do mix sucessfully, you'll get something that's on
- average more powerful than you started with, but can be either good or
- bad...
-
- What's with disease? There isn't any of that in moria.
- Disease is the only really new thing that monsters can do to you.
- Some monsters can inflict you with disease when they hit you. If this
- happens, you'll get a message like "the <whatever> gives you a social
- disease!" or something. Disease doesn't have any immediate bad
- effect, but does cause certain potions to be ineffective. You get
- healed at the medical clinic in the office building. Cost of a cure
- is proportional to how many times you've been diseased.
-
- What do the special flags on armor and weapons mean? Not all of them are
- listed in the help files.
- True enough. To be fair, here they are:
- Armors:
- (Resist): Resists everything. Acid, fire, cold, lightning.
- (RA) : Resists acid.
- (RF) : Resists fire.
- (RC) : Resists cold.
- (RL) : Resists lightning.
- (RG) : Resists gas.
- (P) : Protection. Extra armor class value.
- (CR) : Combat ready. Is much less cumbersome than regular armor.
- (W) : Weightless. Neat, huh?
- (Qwethleg) : Unique items. You have to figure these out for yourself.
- (Fi-Yoh) : Don't ask me where RLG came up with these names.
- (Jarth) :
- (?????) :
-
- Weapons:
- (DF) : Defender.
- (FB) : Frost-brand
- (FT) : Flame-tongue.
- (HA) : Holy avenger.
- (KA) : Kill alien.
- (KC) : Kill creature.
- (KM) : Kill monster.
- (KR) : Kill robot.
- (KS) : Kill scum.
- (DST) : Destroyer. Does +20 damage.
- (Slicer): Does double the normal weapon damage.
- (Razor) : Does four times normal weapon damage.
-
- What's the deal with strange items like the Acme Personal Force Field, and the
- 45 Caliber Silver Bullet?
- Those are 'objets du jour'. RLG and I got in the habit of taking one
- or two of the junk items in the item list (like moria's broken stick),
- and every day or so changing them into something random, bizarre, and
- hopefully funny. These items usually have some interesting powers,
- that are worth checking out. The ones in particular that are in the game
- are the ones that just happened to be there when we released the game.
- Expect them to change. In fact, one of the changes we made to the code
- for this release makes it easy for local BOSS wizards to add and change
- items.
-
- How is the score calculated?
- Your score when you die or win is calculated as follows: score =
- (experience / your exp. multiplier) + (100*deepest dungeon level you
- attained) + (bonuses for killing the BOSS) + (bonus for finishing fast).
- The experience multiplier varies with class and race, and balances out
- how hard each class is to get to 42nd level.
-
- If the mainframe goes down, or the game crashes, how can I restore my
- character file?
- If you saved your character at any time prior to this, then you are in
- luck. The save file will normally be 'corrupted' and not usable again,
- but a special function available only to your local Boss administrator
- can 'un-corrupt' it.
-
- Here's what you need to do to restore a corrupted save file:
-
- 1. Send the save file to your local Boss administrator.
- Type: SEND/FILE/VMSDUMP filename username-of-admin
-
- 2. The admin will restore the file and send it back to you.
- All you need to do is RECEIVE the file and go back to
- playing Boss.
-
-
- Here's what the Boss administrator needs to do:
-
- 1. RECEIVE the save file.
- 2. Make sure your username is in the file WIZARD.DAT
- This file should be located in the [.BOSS.DAT] directory.
- 2. While in the Boss directory type @startup to enter the game.
- 3. After all the intro stuff is skimmed through, and the town map
- appears, type control-p to turn 'wizard' mode on.
- 4. Then type control-v
- 5. Enter the name of the save file and hit return.
- 6. This should repair the save file.
- If not, possible errors include:
- a. You misspelled the save file name.
- b. The file was not sent with the /VMSDUMP qualifier.
- c. Something went wrong with the fabric of the space/time continuum.
- 7. Next, type control-y to exit the game.
- 8. Then send the file back to the user.
- Type: SEND/FILE/VMSDUMP filename username
- (At this point I often forget who sent the file, so it's a good idea
- to rename the file to the same name as the user who sent it right
- after you first receive it. In fact, when you get into the receive
- utility, you have the option of changing the name when you save it.)
- 9. Be happy! But if you start to get too many restore save file requests
- from the same person, be suspicious of cheating.
-
- Changes and New features from version 1.0 to version 2.0
- Visible to player:
- Finally added the time limit on the game.
- New monsters and items.
- Local Mob Bosses added for each town.
- New rules on catching the bus (see bus section).
- Corpses added. Currently they're useless.
- Monster multiplication algorithm changed; monsters now swarm in packs.
- Kill Robot (KR) and Resist Gas (RG) items have been added to the game.
- Character stats and character generation completely changed. Stats are
- now a GURPS(tm)-like system, with players able to allocate creation
- points however they like when creating their character.
- Monsters have intelligence now, and some are now able to dodge your blows.
- Save files are compatible from the previous release. Upon first playing
- the old save file with the new version, your character will be
- converted to the new stat system. This conversion process is really
- complicated and you may not like what happens to your charcter, but
- you have the option.
- Help files updated (well, maybe not all the way, but some).
-
- Transparent changes (stuff only a Bosswiz would care about):
- All the items, monsters, and other data have been moved into separate
- data files. You may now change the monsters and items without
- re-compiling the program.
- The random quotes have been pulled out into a file, and may be easily
- customized for your site.
- Code has been somewhat re-organized. Things are now where they ought to
- be, where they sometimes weren't before.
- Fixed some bugs, including the money/charisma bug.
- Probably some other stuff we can't remember right now.
-
- Thank you for reading this list, or at least skimming to the end. Thanks also
- to all those out there who have gotten BOSS for their systems. We had fun
- writing it, and it's nice to know that it wasn't for nothing.
-
- (signed)
-
- Robert Gulledge, A.K.A. raoul@u.washington.edu
- Jason Black, A.K.A. cloister@u.washington.edu
-
- --
- +-------------------------------------------------+---------------------------+
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