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- Newsgroups: rec.games.moria
- Path: sparky!uunet!spool.mu.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!rpi!petitc
- From: petitc@vccnw02.its.rpi.edu (Christopher Jon Petit)
- Subject: Re: Balancing Out Mages and Priests with Other Classes
- Message-ID: <n1r2+t-@rpi.edu>
- Nntp-Posting-Host: vccnw02.its.rpi.edu
- References: <mgr254@rpi.edu> <1992Dec21.114148.9520@fwi.uva.nl>
- Date: Mon, 21 Dec 1992 14:22:23 GMT
- Lines: 32
-
- storm@fwi.uva.nl (Richard G.C. Storm (I89)) writes:
-
- >petitc@vccsouth30.its.rpi.edu (Christopher Jon Petit) writes:
-
- >> I think I found a way to help give Warriors and Rogues a fighting chance
- >>(pun intended). Make it so that all classes can only wear armor up to a
- >>certain 'bulkiness' (e.g. minus to-hit). Of course, Mages and Priests can't
- >>wear ANY armor (even Soft Leather). Warriors can wear anything, while
- >>Rogues can wear almost anything, Rangers wear less, but Paladins wear a decent
- >>amount (But take Glyph of Warding away from these guys!).
-
- >> Sound decent?
-
- >No it doesn't... Again mages and priest are downgraded instead of warriors
- >upgraded. How could a mage or priest get any decent resisting armor like
- >this if every good armor he finds can't be worn???
-
- Oh, Mages and Priests CAN wear armor---just not BODY armor (e.g. Soft
- Leather). And, since any kind of armor can be enchanted, they can wear
- armor.
-
- As for Warrior/Rogue upgrades, I've given my suggestions. They seem to work
- well.
-
- That, and a Barbed Arrow (0.5 lbs, 2d8 damage) helps give them powerful
- attacks.
-
- --
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