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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!gumby!destroyer!cs.ubc.ca!alberta!morrisa
- From: morrisa@cs.UAlberta.CA (ANDREW Morris)
- Subject: Re: BTECH: Help with making maps+
- Message-ID: <morrisa.726089701@manning>
- Sender: news@cs.UAlberta.CA (News Administrator)
- Nntp-Posting-Host: manning.cs.ualberta.ca
- Organization: University of Alberta, Edmonton, Canada
- References: <1993Jan2.032456.14603@ringer.cs.utsa.edu> <1993Jan2.065258.1@acad3.alaska.edu>
- Date: Sun, 3 Jan 1993 19:35:01 GMT
- Lines: 29
-
- nsmca@acad3.alaska.edu writes:
-
- >In article <1993Jan2.032456.14603@ringer.cs.utsa.edu>, ewood@lonestar.utsa.edu (Eric S. Wood) writes:
- >> Me and couple of friends have started playing Battle Tech a couple of
- >> weeks ago. We are getting tired of using the same maps every time and I was
- >> wondering if anybody out thier has come up with a way to make maps. Any ideas
- >> would be greatly appreciated.
- >>
-
- >Hex paper, or find a another game that has similiar map types or even one that
- >is totally different.. Might have to use removable plastic sheets..
-
- >Captain Davis, 5th Scouts (Mecha), Morgoth's Raiders.
-
-
- What my old group did (and it's cheap!) was get some dry erase markers, and
- either some glass or dry erase plastic and turn the boards over. (There's a
- nice 1" Hex on the other side...) Then mark on the plastic/glass the terrain
- that you want. Just draw contours for mountains and green "stars" for woods
- with blue contours for different levels of water. Worked great. You should
- have four boards with your set, link them all together and try it. It works
- great - the art may not be the best, but the idea gets acrost.
-
-
- --
- ============================================================================
- "Life's a Bitch and then you fly..." "Let's get dangerous!" - D. Duck
-
- Andrew Morris (The Android) E-Mail : morrisa@cs.ualberta.ca
-