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- From: RiTz@eckert (Richard Taillon)
- Newsgroups: rec.games.mecha
- Subject: Re: BTECH: Help with making maps=
- Message-ID: <1993Jan3.025202.7854@vlsi.polymtl.ca>
- Date: 3 Jan 93 02:52:02 GMT
- References: <1993Jan2.155457.1@acad3.alaska.edu>
- Sender: news@vlsi.polymtl.ca (USENET News System)
- Organization: Ecole Polytechnique de Montreal
- Lines: 26
- X-Newsreader: TIN [version 1.1 PL6]
-
-
- nsmca@acad3.alaska.edu says >
- > Well what you need is a color scanner and then a color laser
- > printer or a color printer of good enough quality.. You scan the
- > maps available, then using a editor which can be found afew places,
- > commercial or otherwise and edit the maps the way you want.. It
- > owuld be nice if someone would write a graphic sprogram that would
- > allow for moving of terrain features on that map.. Might try to get
- > some map programs from a SIMTEL20 site.. I kow the programs have a
- > code name, but I know some of the names of the programs after you
- > unzip them. like 520-??? is a core test program..
-
- If a scanner is available, that is an interesting idea. Another one,
- which takes even more time, is to prepare some random hex pattern,
- draw terrain on it (like heavy wood combined with light wood), and then
- position that on the big maps to change their configuration. But this
- method sucks. Computers should facilitate (automate) this process.
- I've already asked Klaus Breuer to upgrade his Map Maker program to be able
- to print out maps. I dunno if it's on his agenda though.
-
- I looked at Garbo's index and I did'nt see any mapmaker program. I'll try
- to get SIMTEL20's index (how the hell can I go to the file directories
- on SIMTEL20 ?! I only get a few help files about this and that, but _no_
- subdirectory ! <help!>
-
- RiTz
-