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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!cs.utexas.edu!uwm.edu!linac!att!cbnewse!cbnewsd!att-out!cbnewsl!conty
- From: conty@cbnewsl.cb.att.com (E. Kontei)
- Subject: Re: BTECH: Help with making maps
- Organization: AT&T Bell Laboratories
- Date: Sun, 3 Jan 1993 02:49:28 GMT
- Message-ID: <1993Jan3.024928.18994@cbnewsl.cb.att.com>
- References: <1993Jan2.032456.14603@ringer.cs.utsa.edu> <1993Jan2.203306.21954@netcom.com>
- Lines: 27
-
- In article <1993Jan2.203306.21954@netcom.com>, lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
- > In article <1993Jan2.032456.14603@ringer.cs.utsa.edu> ewood@lonestar.utsa.edu (Eric S. Wood) writes:
- > >We are getting tired of using the same maps every time and I was
- > >wondering if anybody out thier has come up with a way to make maps.
- > >Any ideas would be greatly appreciated.
- >
- > ]-[ave you ever tried using Geo-Hex?
-
- Eep! Talk about overkill!
-
- Several ways, from quickest/cheapest to most expensive/nicer:
- - Print (or buy) a blank paper hex-map, and design your own terrain.
- If you want a reusable map, draw the actual map on a clear plastic
- overlay on top of the paper map, then erase the overlay when you're done.
- - FASA sells several pre-generated "map packs", each one with several
- terrain maps you can use. If you have CENTURION, you can also use those
- maps with BATTLETECH.
- - Grok-Blox. These are plastic "building blocks", designed to allow you to
- create your own terrain. Rather expensive if you want lots of terrain,
- but a lot more customizable and cheaper than...
- - Geo Hex. As described by Mr. E'Sex above. VERY nice looking, but also
- very expensive.
- --
- E n r i q u e C o n t y
- Master of Science!
- jester@ihlpm.att.com
- Disclaimer: You're not dealing with AT&T
-