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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!caen!destroyer!cs.ubc.ca!uw-beaver!news.u.washington.edu!raven.alaska.edu!acad3.alaska.edu!nsmca
- From: nsmca@acad3.alaska.edu
- Subject: Re: BTECH: Help with making maps+
- Message-ID: <1993Jan2.065258.1@acad3.alaska.edu>
- Lines: 18
- Sender: news@raven.alaska.edu (USENET News System)
- Nntp-Posting-Host: acad3.alaska.edu
- Organization: University of Alaska Fairbanks
- References: <1993Jan2.032456.14603@ringer.cs.utsa.edu>
- Date: Sat, 2 Jan 1993 14:52:58 GMT
-
- In article <1993Jan2.032456.14603@ringer.cs.utsa.edu>, ewood@lonestar.utsa.edu (Eric S. Wood) writes:
- > Me and couple of friends have started playing Battle Tech a couple of
- > weeks ago. We are getting tired of using the same maps every time and I was
- > wondering if anybody out thier has come up with a way to make maps. Any ideas
- > would be greatly appreciated.
- >
-
- Hex paper, or find a another game that has similiar map types or even one that
- is totally different.. Might have to use removable plastic sheets..
-
- Captain Davis, 5th Scouts (Mecha), Morgoth's Raiders.
-
-
- Michael Adams
- Alias: Morgoth/Ghost Wheel
- nsmca@acad3.alaska.edu
-
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-