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- Path: sparky!uunet!spool.mu.edu!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!cb401
- From: cb401@cleveland.Freenet.Edu (William Scott Carlson)
- Newsgroups: rec.games.mecha
- Subject: Re: Btech...Kael says hello. Vehicles?
- Date: 2 Jan 1993 05:43:13 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 59
- Message-ID: <1i3a1hINNqbi@usenet.INS.CWRU.Edu>
- References: <1992Dec29.184238.3478@netcom.com> <Bzu159.7vp@newsflash.concordia.ca> <1992Dec26.010028.708@netcom.com> <1hnrb7INNgvr@shelley.u.washington.edu>
- Reply-To: cb401@cleveland.Freenet.Edu (William Scott Carlson)
- NNTP-Posting-Host: hela.ins.cwru.edu
-
-
- In a previous article, clarka@netcom.com (Andrew Clark) says:
-
- >>My idea: during the initiative phase, each side involved rolls initiative
- >>for each individual unit, with vehicles suffering a -2 penalty. This can be
- >>simplified in large scale battles, with mixed units suffering a -2 penalty.
- >
- >Why should vehicles get a -2 initiative penalty? It doesn't solve the
- >problem and adds an additional element of confusion to the game.
- >
- >Imposing a -2 penalty on the SIDE that uses vehicles -- now that's
- >disgusting. No one would use vehicles if this rule were adopted.
- >Vehicles are there to support 'Mechs, not put them at a disadvantage!
- >
- >(Besides, what kind of psuedo-realistic "explanation" would account for
- >it? Let's see, the presence of friendly vehicles taxes the fire-control
- >and piloting systems because you don't want to shoot your own hovercraft,
- >or step on them . . . or, the MechWarrior's Union doesn't like vehicles
- >and encourages Mechwarriors to "fumble" if friendly vehicles are in the
- >same battle. Yeah, right.)
-
- I think you are missing the point. FASA wants vechiles to move first
- PERIOD. That is simply too heavy handed for most of us who realize
- vehicles have their place. The whole idea of Mechs becomes kinda stupid
- when you realize vehicles are much cheaper to construct and maintain,
- unless you find some way to simulate the Mechs added agility. Hence the
- initiative penalty to vehicles. Makes much more sense then FASA's fix
- without totally undermining the value of vehicles.
- >
- >>The argument that hovercraft and VTOLs are too dangerous because of backshots
- >>is ludicrous. If the mech user has light mechs, he/she can avoid the hovers
- >>and VTOLs!
- >
- >I agree to some extent. I feel that well-designed 'Mechs using good
- >tactics can prevent backshots from being effective. On the other hand,
- >I also believe that small hovercraft are too fast and that this can be
- >corrected without wrecking the entire set of vehicle rules, which seems to
- >be the current FASA plan.
-
- I always thought the weakness behind vehicles was "stayability". Crits
- come easier and Mechs remain function longer than comperably damaged
- vehicles. The best defense against backshooting VTOLs....UNIT TACTICS!
-
- "Cover my back dude!"
-
-
-
- FIRST POST! Hiya all!
-
- Uhm, could we cut down on the amount of requoted material, espically
- Mech Designs? I hate paging through all that again and again and
- again....
-
-
-
- --
- William Scott Carlson cb401@cleveland.Freenet.Edu
- Battle Tech Player, Paintballer, and Honorable Gentleman.
- Alias Kael at bbs.isca.uiowa.edu...come on in and visit.
-