home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!ogicse!henson!news.u.washington.edu!stein.u.washington.edu!foregone
- From: foregone@stein.u.washington.edu (Carl Chavez)
- Newsgroups: rec.games.mecha
- Subject: Re: MECH: Heavy Hammer
- Message-ID: <1i10erINN62a@shelley.u.washington.edu>
- Date: 1 Jan 93 08:47:23 GMT
- Article-I.D.: shelley.1i10erINN62a
- References: <C03oy9.DvM@news.cso.uiuc.edu>
- Organization: University of Washington, Seattle
- Lines: 28
- NNTP-Posting-Host: stein.u.washington.edu
-
- In article <C03oy9.DvM@news.cso.uiuc.edu> dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
- >I expect someone will post commenting on how the XL Engine winds up nearly
- >doubling the cost of the Mech. Well, victory costs and the pocketbook is the
- >first place you start paying. The IS cannot afford to have Mechs which fall
- >down with leg injuries in the 3rd round of firing as the current Warhammer
- >has an annoying tendency to do. The Heavy Hammer's XL Engine lets it pack on
- >the extra 3.5 tons of armor that have proven effective in extensive field
- >trials. Two ER PPCs give effective long ranged combat with no reliance on
-
- Ah, the TRASHBORN CLAN SCUM :) expects us to believe that! An IS mech with an
- XL is very vulnerable (according to my design theories) because a knocked out
- LT or RT will disable the mech, and torsos have less armor than legs. I'd
- rather have the mech go slower, since 3050 tech has made speed nearly worthless
- against Clans (lose speed and shoot more since they'll probably hit you if
- you're using mechs that don't jump at least 7 or run 10!).
-
- >
- >Axly
- >
- >*******************************************************************************
- >* Star Captain Axly *
- >* Alpha Second Nova *
- >* Supernova Second *
- >* 341st Assault Cluster *
- >* Clan Wolf *
- >*******************************************************************************
- >
- >
-