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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsc!cbfsb!att-out!cbnewsl!conty
- From: conty@cbnewsl.cb.att.com (E. Kontei)
- Subject: BattleForce (was Re: Vehicle rules...)
- Organization: AT&T Bell Laboratories
- Date: Wed, 30 Dec 1992 06:06:54 GMT
- Message-ID: <1992Dec30.060654.3776@cbnewsl.cb.att.com>
- References: <1992Dec20.173113.1343@samba.oit.unc.edu> <C01pEB.69y@news.cso.uiuc.edu>
- Lines: 14
-
- In article <C01pEB.69y@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
- >
- > Nah..I played it, and hated it. It was too unlike BattleTech. Running damaged
- > you permanently. If you ran for 4 turns, your lance was destroyed. Tres
- > realistic, no?
-
- Not running, OVERHEATING. You could run without having damage, but if
- you ran your entire lance in Overburn mode for a long distance (as in the
- BattleForce scale), something's going to get broken...
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