home *** CD-ROM | disk | FTP | other *** search
/ NetNews Usenet Archive 1992 #31 / NN_1992_31.iso / spool / rec / games / mecha / 777 < prev    next >
Encoding:
Text File  |  1992-12-30  |  1.0 KB  |  25 lines

  1. Newsgroups: rec.games.mecha
  2. Path: sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsc!cbfsb!att-out!cbnewsl!conty
  3. From: conty@cbnewsl.cb.att.com (E. Kontei)
  4. Subject: BattleForce (was Re: Vehicle rules...)
  5. Organization: AT&T Bell Laboratories
  6. Date: Wed, 30 Dec 1992 06:06:54 GMT
  7. Message-ID: <1992Dec30.060654.3776@cbnewsl.cb.att.com>
  8. References: <1992Dec20.173113.1343@samba.oit.unc.edu> <C01pEB.69y@news.cso.uiuc.edu>
  9. Lines: 14
  10.  
  11. In article <C01pEB.69y@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
  12. > Nah..I played it, and hated it. It was too unlike BattleTech. Running damaged
  13. > you permanently. If you ran for 4 turns, your lance was destroyed. Tres
  14. > realistic, no?
  15.  
  16. Not running, OVERHEATING.  You could run without having damage, but if
  17. you ran your entire lance in Overburn mode for a long distance (as in the
  18. BattleForce scale), something's going to get broken...
  19. -- 
  20.                 E n r i q u e  C o n t y
  21.                    Master of Science!
  22.                   jester@ihlpm.att.com
  23.             Disclaimer: You're not dealing with AT&T
  24.