home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!usc!zaphod.mps.ohio-state.edu!cs.utexas.edu!asuvax!ncar!destroyer!cs.ubc.ca!uw-beaver!news.u.washington.edu!stein.u.washington.edu!foregone
- From: foregone@stein.u.washington.edu (Carl Chavez)
- Newsgroups: rec.games.mecha
- Subject: Re: Vehicle rules and munchkinism (with ANSWERS!)
- Date: 28 Dec 1992 21:24:55 GMT
- Organization: University of Washington, Seattle
- Lines: 82
- Distribution: world
- Message-ID: <1hnrb7INNgvr@shelley.u.washington.edu>
- References: <1hbtqnINNpf5@agate.berkeley.edu> <Bzu159.7vp@newsflash.concordia.ca> <1992Dec26.010028.708@netcom.com>
- NNTP-Posting-Host: stein.u.washington.edu
-
- In article <1992Dec26.010028.708@netcom.com> clarka@netcom.com (Andrew Clark) writes:
- >
- >
- >The problem is twofold: 1) that high-speed tiny vehicles are used for
- >ramming and 2) that hovercraft and VTOLS are now more effective
- >in the backshot role than 'Mechs.
- >
- >The answer to the first is to selectively prohibit the use of
- >ramming by vehicles. An absolute ban (of the type created by this
- >proposed rules change) would IMHO detract from the spirit of
- >Battletech. Vehicles should have a chance -- perhaps not a FAIR
- >chance, but nonetheless a chance.
- >
- >The answer to the second is to reduce the efficiency of VTOLS and
- >hovercraft in the backshot role. This would involve changes to
- >the hovercraft and/or VTOL design rules in order to slow them
- >down and make them less efficient in the backshot role when
- >compared with 'Mechs.
- >
- >Here is a list of proposed fixes that would be less catastrophic
- >than modifying the sequence of play yet might solve the problem,
- >singly or in combination:
- >
- >
- >Vehicle-mounted fusion engines no longer get ten heat sinks free.
- >Instead, they get one free heat sink for every 25 points of Engine
- >Rating. This encourages the use of missile and ballistic weapons
- >on vehicles, which makes more sense. This would require a
- >redesign of most vehicles mounting energy weapons.
- >
-
- Fine.
-
- >[It would prevent light hovercraft from cheaply mounting the
- >ever-popular medium laser.]
- >
- >The Suspension/Lift factors for hovercraft are lowered.
- >The obscene speed of hovercraft is directly due to the Suspension
- >Factors, so lowering the suspension factors would lower hovercraft
- >speeds. This would require a redesign or refiguring of all hovercraft
- >designs currently published.
- >
-
- Maybe...
-
- >[It would simultaneously slow down hovercraft and make it more
- >difficult for hovercraft to mount as many weapons or as much armor in
- >order to remain fast. The precise amount of the change should be
- >carefully calculated by FASA.]
- >
- >Hovercraft and VTOLS are prohibited from deliberately ramming other
- >units due to the fragile nature of their construction and their pilots'
- >desire to remain alive. Only tracked and wheeled land vehicles may
- >deliberately ram. Accidental rams (due to skidding or sideslipping)
- >should be resolved using the existing rules. This would require no
- >changes to existing vehicle designs.
- >
-
- No. VTOLs I understand, but hovercraft? I don't see much difference in
- structure between wheeled, tracked, and hover vehicles.
-
- >[This should be a clean and quick fix. It could be done tomorrow.]
- >
- >The C-Bill cost of hovercraft and VTOLs could be increased as a
- >balancing factor. I don't use the C-Bill rules myself, but some people
- >on the network do and this seems like an obvious fix to make.
- >
- >[Alone, this wouldn't have much impact. It's still a good idea.]
-
- Not really. Hovercraft and VTOLs could not possibly cost as much as a mech...
-
-
-
- My idea: during the initiative phase, each side involved rolls initiative
- for each individual unit, with vehicles suffering a -2 penalty. This can be
- simplified in large scale battles, with mixed units suffering a -2 penalty.
-
- The argument that hovercraft and VTOLs are too dangerous because of backshots
- is ludicrous. If the mech user has light mechs, he/she can avoid the hovers
- and VTOLs!
-
-
-