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- From: saruman@cats.ucsc.edu (Nicholas Patrick Popoff)
- Newsgroups: rec.games.mecha
- Subject: Re: Realism vs. Mechs
- Date: 25 Dec 1992 08:32:04 GMT
- Organization: University of California; Santa Cruz
- Lines: 52
- Message-ID: <1hegu4INN20b@darkstar.UCSC.EDU>
- References: <1992Dec23.001954.9921@u.washington.edu> <1h9carINNot5@darkstar.UCSC.EDU> <1992Dec24.082441.1@ulkyvx.louisville.edu>
- NNTP-Posting-Host: si.ucsc.edu
-
-
- In article <1992Dec24.082441.1@ulkyvx.louisville.edu> tfpayn01@ulkyvx.louisville.edu writes:
- >>
- > Well, Major, sir, you might wanna reference some of the background
- >histories of your region of innerspace!
- >
- > We have the technology to build new 'mechs, and even some research
- >being done (NAIS, etc.), but we haven't been able to match the "lock-on"
- >ability of some of our clan counterparts. Though we can build some 'mechs,
- >even going as far as producing new variants, this is accomplished by modifying
- >300-year-old molds and production facilities. Yes the targeting computers we
- >use can't seem to maintain the necessary locking procdures to stop a 45-50mph
- >'mech! Oh, for the old days when our 'mechs could hit whatever we looked at!
-
- Wow! You mean the old days as in 1965, right? 8-)
- Tracking a 45mph target was cake 50 years ago. You must be running
- Atari-400s as targeting systems. No, worse than that...... what the hell
- do you use to navigate between stars? Sextants?
- >
- > NAIS researchers have discovered that the Clans (especially Wolf)
- >utilitze a "neural port" on their pilot's heads. It is a receptacle implanted
- >on the skull, which, when attached to a computer link, will give the pilot the
- >same input/output as our bulky neurohelmets. And MUCH faster and more
- >responsive, as the link is direct. Unfortunately, most Clan pilots who are
- >either captured or killed will not disclose the secret of these implants, so we
- >are left in the dark.
- > Lt. Sable Reaver, Nightmare Prowler Regiment, New Avalon.
-
- Ok, first, Im not an expert on this game, and havent played it
- a whole lot. Second, I think that my lack of knowledge has nothing to do
- with my disagreement about how the writters of Btech justify the way their
- game works. Heres my basic line of thought, with some ideas taken from
- recent replies to my post:
- Ok, the IS must have the tech to make a battlemech, or they would not
- be able to support them beyond a period of a month or two before they all break down and would be unfixable.
- So I say that if the above were true, then it would be absurd to
- think that they wouldnt be able to scrape together the brainpower to make an
- image-guided missle, or a lame computer that would just aim a lazer, stuff
- we can quite easily do today! Screw "Clan neural ports" who the fuck needs
- those? 8-) Just gimme an AGM-65 (not sure about that number...) and
- the 3025 equivalent of our Anti-tank warheads, and I will happily blow the
- head off your neural linked mech from several miles off...
-
- Another reply seemed to miss my last statement in my origional post.
- I DO NOT believe that the rules should be changed at all, fuck realism if
- it gets in the way of having fun. As somebody said before, Its just fun to
- run around in 50 ton robots and shoot things with lazers, and thats quite
- fine with me. I was just wondering if there were logical reasons behind it.
-
- Happy Holidays, all!
- Major Tick, C.O. 2nd Royal Guards, House Steiner
-
-