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- From: ajross@husc10.harvard.edu (Andrew Ross)
- Newsgroups: rec.games.mecha
- Subject: Re: Realism vs. Mechs
- Message-ID: <ajross.725252979@husc.harvard.edu>
- Date: 25 Dec 92 03:09:39 GMT
- References: <1992Dec20.173113.1343@samba.oit.unc.edu>
- <1992Dec23.001954.9921@u.washington.edu> <1h9carINNot5@darkstar.UCSC.EDU> <1992Dec25.020906.8791@netcom.com>
- Lines: 48
- Nntp-Posting-Host: husc10.harvard.edu
-
- lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
-
- >In article <1h9carINNot5@darkstar.UCSC.EDU> saruman@cats.ucsc.edu (Nicholas Patrick Popoff) writes:
- >>
- >> Hmm...I have a question that has little to do with this topic,
- >>but came from Jesse's question above, and here it is: If the IS can
- >>build 100-ton stomping battle machines, why the hell cant they just
- >>make some missiles that actualy beat 20th century tech, that will actualy
- >>HIT their target, regardless of the pilot. I mean, why cant you have smart
- >>weapons that far in the future. I mean, you have a HUGE target, and yet
- >>your weapons actually MISS? Does this make sence in any way, given that
- >>Btech is about 1000 years down the road of smartweapons? Why couldnt
- >>they just make a lazer that aims itself at that 100 ton mech. If realism
- >>were the point, I cant see why every single shot wouldnt be dead on on
- >>the limb joints or head, accurate to the foot, atleast. And thats another
- >>thing - why the hell would you wanna fight in a humanoid shape instead
- >>of a tank shape? Maneuverability might be an issue, but with any sort of
- >>hover technology, that would be gone. Tanks would have much better armor
- >>and payload capabilities, with no weak spots like the dozens of joints
- >>and such things that come with a human shape.
- >> I realize that nitpicking realism isnt a bit important in most
- >>games, but I was just wondering if there was a logical reason behind
- >>btech rules and robots and such, besides the fact that auto-aiming weapons
- >>would be booring as hell.....8-)
- >
- >
- > |\|o, there is NO REASON behind the current level of "realism" in
- > BattleTech rules, aside from "game balance" or "that's the way it was
- > originally designed, so we have to live with it." We already went
- > over this a while ago on rec.games.board: BATTLETECH IS NOT REALISTIC,
- > AND IT NEVER WILL BE. Just consider BattleTech compared to real mecha
- > combat to be like chess compared to real medieval combat. BattleTech's
- > actual PROBLEM is this "pseudo-realism" that it has. Picking at the
- > problems of realism in BTech is like doing the same thing with Star
- > Trek.
-
- >--
- > _______________________________________________________
- > / -= Lunatic Johnathan Bruce E'Sex (: /
- > / lunatic@netcom.com GEnie: LUNATIC CI$: 76170,672 /
- >/______________________________________________________/
-
- Um... _REAL_ mecha combat? How about "Battletech is not realistic.
- Period." It seems to me that Btech is about as realistic a mecha combat
- game as can be written.
-
- Andy Ross
- ajross@husc.harvard.edu
-