home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!spool.mu.edu!olivea!charnel!rat!ucselx!crash!malloy
- From: malloy@crash.cts.com (Sean Malloy)
- Newsgroups: rec.games.mecha
- Subject: Re: Realism vs. Mechs
- Message-ID: <1992Dec24.153906.19750@crash>
- Date: 24 Dec 92 23:39:06 GMT
- References: <1992Dec23.001954.9921@u.washington.edu> <1h9carINNot5@darkstar.UCSC.EDU> <seablade-231292104211@128.95.123.173>
- Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
- Lines: 50
-
- In article <seablade-231292104211@128.95.123.173> seablade@u.washington.edu (Sigfried Allen Trent) writes:
- > I always thought a good explination was this. They do have
- >hight tech targeting and guidence systems, but all they can all
- >be effectively blocked my ECM systems and the like. Thus the
- >guidence systems yield unreliable results, and the pilots must
- >assist in aiming these systems. This of course is contradicted
- >by the mere existance and function of things like targeting computers
- >and C3 systems but its not a bad explination.
-
- The problem with this is that, while _active_ targeting systems are
- (relatively) easy to jam, _passive_ targeting is harder to fool, and
- image-recognition targeting is _much_ harder. For example, while you can
- fool a radar tracking system by feeding it spurious signals outside of its
- primary search lobe, you have to give an IR tracking system real (but
- worthless) targets to 'see' by dropping heat sources around. With image
- recognition, however, you have to be able to change the signature of your
- vehicle enough to fool the oncoming missile -- and you don't know _what_
- the missile's seeker is going to decide is a 'significant feature' of your
- vehicle.
-
- And once you go back to the basic truism of weapons systems -- "You can't
- confuse a sensor system that doesn't exist" -- you can easily go back to
- relatively primitive targeting systems that will essentially _guarantee_ a
- hit at the ranges you find in Battletech. Take a WWI-vintage device, the
- stereo-coincidence rangefinder. This operates by having two telescopes
- separated by a known distance, with an adjustable angle on one of the
- telescopes. When you point the rangefinder at a target, the angle of the
- movable scope is adjusted until both images line up; the range is
- determined by a simple calculation (either mechanically, or through analog
- or digital computation). Once you have the range, an unguided ballistic
- projectile aimed using this range datum will, failing some _extreme_ wind
- conditions, strike very close to the target; the accuracy depends on the
- size of the 'base leg' -- the width of the rangefinder -- and the weather
- conditions, but at Battletech ranges, the aiming error shouldn't be more
- than a couple of feet.
-
- And you don't have to do the adjustments manually; look at all of the
- autofocus cameras now on the market, which can give range measurements in a
- second at most. Put a targeting sensor on each shoulder of a 'mech, link
- them in a stereo-coincidence rangefinder system, and there should be no
- reason why _any_ ballistic projectile you fire at ranges up to four or five
- miles should be off more than 10 feet from your aim point.
-
-
- --
- random sig #67:
- Sean Malloy Navy Personnel R&D Center |
- San Diego, CA 92152-6800 | It's ten o'clock. Do you know
- malloy@nprdc.navy.mil < different | where _your_ karma is?
- crash!malloy@nosc.navy.mil < systems |
-