home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!br866
- From: br866@cleveland.Freenet.Edu (Terry L Rooker)
- Newsgroups: rec.games.mecha
- Subject: Re: Realism vs. Mechs
- Date: 23 Dec 1992 14:03:37 GMT
- Organization: Case Western Reserve University, Cleveland, Ohio (USA)
- Lines: 26
- Message-ID: <1h9rjpINNoc3@usenet.INS.CWRU.Edu>
- NNTP-Posting-Host: hela.ins.cwru.edu
-
-
- Why run around in a humanoid-shaped fighting vehicle (HFV)?
-
- Because it is fun:-)
-
-
- You points are well taken. Any logical analysis of the environment
- would reveal the flaws of this type of machine. As a matter of
- there are usually all types of rule gymnastics simply to maintain
- the superiority of the "favored" technology. The recent thread on
- changing the sequencing of Mech vs vehicle movement is an example.
- While I think a discussion on this topic would be interesting, it
- has little to do with the game. The Mech-type games are played
- becasue it is fun to think of yourself running around in a large
- robot.
-
- As for reality, never mind the future; there are lots of currently
- existing wepaons that do not exist in BT and others because they
- would restrict the dominance of the mechs. For starters here is
- a short list;
-
- wire-guided weapons (or any weapon with an effective range
- of more than 1000m), "earthquake" bombs, "sticky" incendiary
- weapons (napalm or WP), smart guidance weapons, and fuel-
- air explosives.
-
-