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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!darwin.sura.net!spool.mu.edu!sol.ctr.columbia.edu!destroyer!cs.ubc.ca!uw-beaver!news.u.washington.edu!stein.u.washington.edu!foregone
- From: foregone@stein.u.washington.edu (Carl Chavez)
- Subject: Re: high-speed hovertanks REDUX!
- Message-ID: <1992Dec23.001954.9921@u.washington.edu>
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington, Seattle
- References: <1992Dec20.173113.1343@samba.oit.unc.edu>
- Date: Wed, 23 Dec 1992 00:19:54 GMT
- Lines: 73
-
- In article <1992Dec20.173113.1343@samba.oit.unc.edu> Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
- >Yesterday (well, that's the time that the post arrived here), someone
- >posted a message about FASA's new rule that 'mechs now move AFTER all
- >vehicles.
- >
- >Bummer. I liked the Amputator, too. Sigh. That new rule cancels every
- >cannon fodder MG vehicle, and most of the non-MG ones, except for in
- >cities, where you can back 'mechs into corners 'n such.
- >
- >However, FASA's rule said that 'mechs move after vehicles b'cuz of the
- >neurohelmets, which make the mechwarrior able to move like his 'mech.
- >
- >Hmmm...
- >
- >WHAT IF (aiii! not the dreaded whatif!!) you mounted something in a
- >vehicle similar to the Rigger Controls in ShadowRun, or perhaps a Virtual
- >Reality control suit for the pilot. It is technologically feasible for the
- >IS (the can build 100-ton stomping battle machines. and you're telling me
- >they can't build VR?!) and the system needn't be as complex as the
- >neurohelmet, since it doesn't have to do the stuff with the myomers. It
- >would give the pilots every bit as good a reaction as the 'warriors.
- >
- >Of course, it would be more expensive, and possible (probably) more
- >massive than the current controls, meaning that the current style of
- >suicide vehicles wouldn't work in a cost-based system, and tonnage-based
- >vehicles would be less kick-rear.
- >
- >However, it does mean that you can still use them...
- >
- >Anybody have any thoughts on this idea? (c'mon, I know it's Christmas, but
- >dredge out that Btech knowledge, guys!) :):):)
- >
-
- Does anybody know how much the VR system in Unbound costs? It would
- be nice to have those installed on non-suicide ram vehicles like my
- Amputator! The VR system would give the same abilities to a vehicle
- pilot as to the mech pilot.
-
- Actually, why don't we modify vehicles so they can the same neurohelmets
- as mechs? Let's see, a mech cockpit is 200000, so let's say the computer
- system costs about 100000 and is 1 ton. This will allow vehicles to move
- with mechs, but will increase the cost enough so that munchkin vehicles
- can no longer be affordable or weight-effective.
-
- Otherwise...
-
-
-
- (((((((((((((((((( PRESS RELEASE ))))))))))))))))))))))))))))))))))))))))
-
- Seattle, WA, Terra (Comstar) - Research laboratories in Seattle and Portland
- have just detected a strange anomaly that is currently effecting the temporal
- physics of all machinery not defined in military parlance as mechs.
- This anomaly is expanding at a geometric rate out from Terra through the
- Inner Sphere, Periphery, and beyond. Presumably it will affect Clans also.
- Comstar scientists are have found that non-mechs will not move for a
- very short time until the mechs around them have moved. This strange
- phenomenon will continue to be studied by Comstar scientists; however,
- Word of Blake extremists consider the warping of time to be "a sign of
- the Holy Blake, who wishes to return to smite the Comstar heathens".
-
-
-
- ((( ADVERTISEMENT )))
-
- Lawless Systems of Canopus Inc. regret to inform the public that the recent
- change of temporal laws has forced us to discontinue production of the popular
- Amputator mech. Old Amputators may be exchanged for our newer models which
- feature less speed and more weaponry. Contact foregone@u.washington.edu
- through Comstarnet for revised tech specs.
-
-
-
-