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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!wupost!waikato.ac.nz!comp.vuw.ac.nz!newshost.wcc.govt.nz!kosmos.wcc.govt.nz!TAIA_A
- Newsgroups: rec.games.mecha
- Subject: Re: high-speed hovertanks REDUX!
- Message-ID: <1h5he7INNhpc@golem.wcc.govt.nz>
- From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
- Date: 21 Dec 1992 22:45:27 GMT
- Reply-To: taia_a@kosmos.wcc.govt.nz
- References: <1992Dec20.173113.1343@samba.oit.unc.edu> <BzKu3p.DMG@news.cso.uiuc.edu>,<1992Dec20.192346.7046@gw.wmich.edu>
- Organization: Wellington City Council (Public Access), Wgtn, Nz
- NNTP-Posting-Host: kosmos.wcc.govt.nz
- Lines: 53
-
- In article <1992Dec20.192346.7046@gw.wmich.edu>, 997vanderkol@gw.wmich.edu writes:
- >In article <BzKu3p.DMG@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
- >> Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
- >>>Yesterday (well, that's the time that the post arrived here), someone
- >>>posted a message about FASA's new rule that 'mechs now move AFTER all
- >>>vehicles.
-
- YES! YES! There is Justice in the Universe!
-
- >>>Bummer. I liked the Amputator, too. Sigh. That new rule cancels every
- >>>cannon fodder MG vehicle, and most of the non-MG ones, except for in
- >>>cities, where you can back 'mechs into corners 'n such.
-
- Standard mek feature for city fighters: Big guns or jump jets or both :)
- But infantry and vehicles are nasty in cities even with this rule change.
-
- >>>However, FASA's rule said that 'mechs move after vehicles b'cuz of the
- >>>neurohelmets, which make the mechwarrior able to move like his 'mech.
-
- Sounds good to me. Means that fighting the munchkins isn't so bad now.
- Look at all those Savannah Masters, I hope I have enough infernoes :)
-
- >> Well, the real reason for the change is not any new insight into
- >> neurohelmets, but rather the desire on FASA's part of make 'Mechs
- >> more powerful as regards vehicles. So, if you don't want things
- >> that way, don't play with the new rules.
- >> The rule change still doesn't change the fact that fast hovercraft
- >> still make the best Arrow IV platforms. After all, the weapon is
- >> fired so far away from the 'Mechs it doesn't matter who moves first.
- >> Axly
-
- Stephane and Peter have the right idea with 30 ton Helos with Arrow IV,
- but we know that the Arrow IV is a very rare weapon. I have 4 Crossbow
- meks in my reinforced battalion of the Second Genyosha and that's it!
- The Clan Arrow is nasty for it's "Thunder" rounds of 30 points damage.
-
- > In addition having vehicles move first moves the game back to "mech
- >superiority. Plus it also removes a BIG munchkin temptation. No more suicide
- >hovercrafts, awwwwwwwww too bad.....
- >John VanDerKolk
-
- We used morale rules for Btek that made all meks, vehicles and LAMs take
- a morale test before charging, death-from-above etc. Vehicle commanders
- thought twice of kamikazing a mek and LAMs didn't want to damage their
- rare and valuable components. It worked for us, but this new rule makes it
- nice and easy. Anyway this is Battletech with meks and not Carwars :)
-
-
- This has been....
- Tony Taia (Chu-sa of the Second Genyosha)
- TAIA_A@kosmos.wcc.govt.nz **Join the DCMS see the Inner Sphere and kill it**
- 3055-3067: So little time, so many Clan meks to kill! :)
- **Noone knows what I know, so you know that what I know is only mine to know**
-