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- Newsgroups: rec.games.frp.misc
- Path: sparky!uunet!noc.near.net!oz.plymouth.edu!sos
- From: sos@oz.plymouth.edu (Steffan O'Sullivan)
- Subject: META: Game Mechanics vs. Background
- Message-ID: <1992Dec21.232019.14670@oz.plymouth.edu>
- Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
- Organization: Plymouth State College - Plymouth, N.H.
- Date: Mon, 21 Dec 92 23:20:19 GMT
- Lines: 34
-
- Hmmm - I've had some interesting conversations with folks lately about
- what sells in an RPG, and why. What do you look for when you buy RPG
- material? Good game mechanics or good world background?
-
- Apparently, judging from e-mail I've gotten lately, I'm in the
- minority: I think game mechanics are of prime importance in a game I
- buy, and background secondary. Before you flame too hard. let me
- clarify my stance: I think background is of *vital* importance when I
- *play* a game. I just don't look for it in game books. I'm quite
- comfortable translating either my own ideas or a favorite fictional
- world to whatever game mechanics I use.
-
- When I buy a game, I'm looking for clean, smooth-playing, simple,
- comprehensive game mechanics that aren't obtrusive into the game
- setting. This is very important to me, so whatever setting I'm using
- works.
-
- I don't need or even like to be spoon-fed a gaming world with every
- little detail filled in. The exception might be a setting from an
- existing fictional source that works - already worked before somebody
- made a game out of it, in fact. But in general, I am more offended by
- some game designer's opinion on a genre than helped by it. Just as an
- example, I can figure out a decent vampire society without being forced
- to use clans . . .
-
- I guess it comes down to this: I feel I should pay a game designer for
- game design, and a fiction author for setting, mood, genre, background,
- etc.
-
- How do others feel about this? Just how minor is the minority I belong
- to?
-
- --
- - Steffan O'Sullivan sos@oz.plymouth.edu
-