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- Path: sparky!uunet!spool.mu.edu!agate!xcf.Berkeley.EDU!mr-frog
- From: mr-frog@xcf.Berkeley.EDU (Dave "Human Decompiler" Pare)
- Newsgroups: rec.games.empire
- Subject: Start islands and mobility
- Date: 30 Dec 1992 09:08:18 GMT
- Organization: UC Berkeley Experimental Computing Facility (XCF)
- Lines: 41
- Sender: Dave Pare
- Distribution: world
- Message-ID: <1hrou2INNicp@agate.berkeley.edu>
- NNTP-Posting-Host: xcf.berkeley.edu
- Keywords: start islands mobility
-
- One of the interesting side-effects of the current mobility accumulation
- mechanism is that it allows someone who expands quickly to accumulate
- huge amounts of mobility in newly-occupied areas using just one civ
- or mil in each sector. This is quite an advantage if you want to have a
- war near a surrounded enemy cap one or two updates into the game.
-
- Would start islands be as necessary if a max mobility cap were placed on
- sectors with few civilians?
-
- Currently, mobility accumulation looks (sort of) like this:
-
- maxmob = 127;
- sect.sct_mobil = min(sect.sct_mobil + etus, maxmob);
-
- It could look like this:
-
- etu_factor = etus_per_update / 12.0;
- maxmob = roundavg(etu_factor * 0.5 *
- (getvar(V_CIVIL, §)/10 + getvar(V_MILIT, §)/3));
- if (maxmob < 1)
- maxmob = 1;
- sect.sct_mobil = min(sect.sct_mobil + etus, maxmob);
-
- So a sector with 10 mil will only ever have at most 5 mobility for
- a 32 etu game, but a 300-mil sector can get up to the full 127.
-
- I honestly would prefer to remove the need for start islands, as I
- really used to enjoy the big multiplayer continents. Does this mob
- cap fix the need for start islands?
-
-
- Insofar as the positioning/luck question goes, as Deity I would operate
- to fix some of the more unfair placements the computer would make
- in random assignments. I had the luxury of knowing my players
- relatively well, I always ran shared-continent games, and was always
- aware of who was going to be placed next to whom.
-
- Generally, I let the computer set people up, and "corrected" anything
- that looked particularly atrocious.
-
- Dave
-