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- Path: sparky!uunet!paladin.american.edu!gatech!usenet.ins.cwru.edu!agate!xcf.Berkeley.EDU!griffith
- From: griffith@xcf.Berkeley.EDU (Jim "The Big Dweeb" Griffith)
- Newsgroups: rec.games.empire
- Subject: Start islands (was Re: Starting Theories and Empire Flaws)
- Date: 30 Dec 1992 08:17:10 GMT
- Organization: Vulcan Science Academy, Tau Ceti Sector
- Lines: 40
- Distribution: world
- Message-ID: <1hrlu6INNi05@agate.berkeley.edu>
- References: <28DEC199217435154@jane.uh.edu> <C00qxv.J4z@news.cso.uiuc.edu> <1hqbf4INNfte@life.ai.mit.edu>
- NNTP-Posting-Host: xcf.berkeley.edu
-
- In article <1hqbf4INNfte@life.ai.mit.edu> joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes) writes:
- >In article <C00qxv.J4z@news.cso.uiuc.edu>, mrl28033@uxa.cso.uiuc.edu (Michael R Linksvayer) writes:
- >|> I am bored with start islands. They're fair. So what. Maybe if I
- >|> was concerned about winning a fair game I would like start
- >|> islands. I don't have time for that anymore though, so I'd rather
- >|> have some fun with shared landmasses.
- >
- >The point is that one player can take this initial advantage and keep it
- >for the rest of the game (if he knows what he's doing).
-
- That says it all right there. I've played in several games where I'm running
- a non-viable country after three or four updates, merely because of bad
- initial placement. I've also had the reverse happen, where I got stuck on
- a large island with five other players, only two of which actually broke,
- both of which broke late in the game. While I enjoy it when I'm winning,
- it's quite annoying to wait six months for a new game to start, only to
- be blown away after three or four updates just because of bad luck in the
- initial placement.
-
- I played in the last Sweden Slow Update game, which had 30-sector start
- islands, and I had a lot of fun. Certainly, there's still a factor of
- luck when being placed, since you can be surrounded by inactive start
- islands or active ones. But you pretty much have to commit to expanding
- in a certain direction before you discover which islands are inhabited
- by idiots, so the luck factor is largely eliminated.
-
- Because of flaws in the semantics of land warfare, shared landmasses is
- impractical in empire, and, short of modifying the current version of
- empire, the only practical solution is to use start islands. And if
- certain players get disgruntled because start-islands counter luck and
- allow players to win based more on their skill than on being placed
- next to some ignorant schmo, well, that's just too bad.
-
- Jim
-
- --
- -------------------------------------------------------------------------------
- Jim Griffith /--OO--\ | Two great powers are on our side: the power of
- ...!ucbvax!scam!griffith | Love and the power of Arithmetic. These two are
- BEWARE BATS WITHOUT NOSES! | stronger than anything else in the world.
-