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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!strath-cs!sdonalds
- From: sdonalds@cs.strath.ac.uk (Scott Donaldson)
- Newsgroups: rec.games.chess
- Subject: Re: TO THE GM's/IM's FROM DON
- Summary: A way to measure "How good is Fischer" ?
- Keywords: Fischer, Computer
- Message-ID: <11358@baird.cs.strath.ac.uk>
- Date: 22 Dec 92 15:35:57 GMT
- References: <1992Dec20.101509.578@uoft02.utoledo.edu> <34463@rnd.GBA.NYU.EDU> <1992Dec20.233336.585@uoft02.utoledo.edu>
- Sender: news@cs.strath.ac.uk
- Organization: University of Strathclyde
- Lines: 60
- Nntp-Posting-Host: fleming-06.cs.strath.ac.uk
-
- In article <1992Dec20.233336.585@uoft02.utoledo.edu> dcrosgr@uoft02.utoledo.edu writes:
- >In article <34463@rnd.GBA.NYU.EDU>, mginsbur@rnd.GBA.NYU.EDU (Mark Ginsburg) writes:
- >> In article <1992Dec20.101509.578@uoft02.utoledo.edu> dcrosgr@uoft02.utoledo.edu writes:
- >>
- >> When chess games are analyzed, a very strong computer can point out better
- >> moves. We don't need a [potentially biased] human to do so. These
- >> corrections do not take away from the match participants, yet they do
- >> provide instructional value. It's funny to see the analysis reduced to
- >> what is perceived as personal attacks. Chess moves are just that, chess
- >> moves. They are not an attempt to get "inside of Fischer's mind" or know
- >> "what his strategy was."
- >
- >Yes, perhaps a computer can sit back and do calculations and determine
- >strengths and weaknesses of positions. And, if Bobby Fischer had been playing a
- >computer, one could argue that he should have made move X. But he was playing a
- >human who already had great respect for his skill at doing the impossible with
- >the pieces. Maybe Fischer made less than excellent moves at times because he
- >wanted to make his opponent spend time examining some trial structure of the
- >pieces.
- >
- >Reducing chess to math is to leave out 99% of the game.
- >
-
-
- Deep Thought at the moment is gradually crawling towards the 2600 mark. It
- would give a solution to the continuing argument on 'chess perfection' if
- DT continues to climb the rating list, approaching world champion standard.
- Then debates of the type 'was Fischer at his best better than Alekhine ?'
- could be resolved by feeding DT the games of the players in question to
- analyse.
-
- By analysing each move a "DT correlation" could be returned. That is, for
- example, -- "In this game Fischer played the DT best moves 87% of the time.
- Or "Alekhine played this endgame with a 97% DT rating". Until this time
- (alas - or fortunately, depending on your viewpoint) we can only
- speculate on the skills of the top players. For, by definition of being the
- best players, at certain points only they can find the "best" moves.
-
- Even when (if) a computer reaches this point of near perfection, it is still
- arguable whether some of the spectacular combinations from previous years
- (the immortal and evergreen games, eg.) could be found by a computer, without
- leaving an imbalance in another part of its game. But there must be a distinct
- possibility of this being possible in particular phases of the game
- (following on Browne's (?) lead with BELLE analysing endgames)
-
- Maybe the techies will comment ?
-
-
- Scott
- ~
-
-
- **********************************************************
-
- sdonalds@cs.strath.ac.uk "Free the mind
- ------------------------ and you can achieve
- Computer Science dream control"
- University of Strathclyde
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