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- Newsgroups: rec.games.board.ce
- Path: sparky!uunet!wupost!emory!swrinde!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsi!oh/cbh/cbnewsi!bicker
- From: bicker@hoqax.ho.att.com (Brian C. Kohn)
- Subject: Re: Questions: FAQ, Errata
- Organization: AT&T Bell Laboratories
- Date: Wed, 23 Dec 1992 14:55:59 GMT
- Message-ID: <BICKER.92Dec23095559@hoqax.ATT.COM>
- In-Reply-To: durrell@pinball.arcade.uiowa.edu's message of Fri, 18 Dec 1992 16:54:22 GMT
- References: <1992Dec18.165422.3669@news.uiowa.edu>
- Sender: news@cbnewsi.cb.att.com (NetNews Administrator)
- Nntp-Posting-Host: hoqax
- Lines: 265
-
- >>>>> On Fri, 18 Dec 1992 16:54:22 GMT, durrell@pinball.arcade.uiowa.edu (Bryant Durrell) said:
- BD> I couldn't find an FAQ on the FAQ archive site. Is there one?
- BD> If not, can someone post/mail me with the (rumored) ftp site
- BD> for CE stuff?
-
-
-
- CE NEWSGROUP/MAILING LIST/ARCHIVES
- SOMEWHAT MONTHLY POSTING AND FREQUENTLY ASKED QUESTIONS LIST
-
- (last updated: Thu Jul 16 16:56:02 EDT 1992)
-
- The CE Newsgroup, rec.games.board.ce, is intended for the discussion of
- Cosmic Encounter, a board game first developed by Eon Games, then
- briefly distributed by West End Games, and now is being distributed
- by Mayfair Games. The newsgroup includes discussions of rules
- questions, new powers and game variations, and game materials.
- The newsgroup is linked to a mailing list, which has been operating for
- about 2 years, so that people who cannot gain access to the newsgroup
- can still participate. An archive of important information and
- materials related to the game is also maintained.
-
-
- Cosmic Encounter
- ================
- The Game itself is rather simple: Each player has a "home system" with
- 5 planets in it, and 20 tokens, which start the game evenly distributed
- across the 5 home planets. The object of the game is to establish
- bases on 5 foreign planets. A base is any number of tokens on a single
- planet. Opposing players may both have a base on the same planet.
-
- Cards are dealt and the order of play is established. Then the first
- player is directed by a colorcard to the system in which s/he must make
- her/his first attack. S/he designates which of the home bases there
- s/he'll attack and deploys 1-4 free tokens to a cone representing the
- attack field. Each side in the challenge can ask other players to ally
- with 1-4 free tokens.
-
- Then each main player plays a challenge card faced down (challenge
- cards include attack cards numbered from 1 to 40 and compromise cards.)
- After cards are revealed the card number is added to the number of main
- player's and allies' tokens on that side of the challenge...higher total
- wins. If a compromise card is played it indicates that that side
- loses, but the player who played a compromise card takes consolation
- cards from her/his opponent's hand. If both players play a compromise,
- the have 1 minute to make a deal.
-
- Winning tokens on the offense get to establish a base on the planet
- attacked. Winning allied tokens on the defense gain their owner
- rewards, either new cards or free tokens. Winning main player tokens
- on the defense get nothing. All losing tokens go to the "warp" where
- they're not free for use.
-
- Each player is entitled to a second challenge if their first challenge
- is successful. Then play continues around the board.
-
- However that's not it...each player has an alien power which lets
- her/him break a rule in a particular way to her/his benefit. There are
- cards in players' hands that grant temporary or instantaneous powers,
- such as freeing tokens from the warp, re-establishing home bases, etc.
- There are cards that act to multiply an attack card played. And many
- more game extensions that give CE it's character and it's
- unpredictability...that's what makes the game so exciting!
-
- Furthermore, there are many game extensions that add additional twists
- to the game (moons, lucre, alternate hexes, praw, flares, ...) Many
- additional powers and new game extensions have been invented by CE
- players, some of which are available through this archive (see below).
-
-
- FREQUENTLY ASKED QUESTIONS LIST
- ===============================
-
- 1. Where can I get electronic copies (in whatever format) for
- Eon's (or West End's or Mayfair's) Alien Power Cards, Flares,
- Edicts, Rules, ...?
-
- Such items are copyrighted material and consequently
- cannot be distributed without permission of the
- holder of the copyright.
-
-
-
- Mailing List
- ============
-
- The newsgroup is linked to a mailing list, so those without access to
- rec.games.board.ce can participate in discussions as well as those who
- do. To subscribe to the mailing list, email your request to:
-
- cosmic-encounter-request@gnu.ai.mit.edu or
- ce-request@gnu.ai.mit.edu
-
- To send a message to the mailing list, email your submission to:
-
- cosmic-encounter@gnu.ai.mit.edu or
- ce@gnu.ai.mit.edu
-
- Messages sent to the mailing list this way are first posted to the
- newsgroup, then all messages posted to the newsgroup are sent to the
- members of the mailing list.
-
-
- Archives
- ========
-
- The CE Archives can be accessed through anonymous FTP on
- alpha.gnu.ai.mit.edu. To get a file from the archive enter the command:
-
- ftp alpha.gnu.ai.mit.edu
-
-
- At the login name prompt enter "anonymous". Then at the password prompt
- enter your email address.
-
- Then, at the ftp> prompt enter:
-
- cd ~ftp/ce
-
- Then use ftp commands to list (ls), download (get) and upload (put)
- files. A guide to using ftp is available elsewhere.
-
- To access the CE Archives via email, send email to ce-request@gnu.ai.mit.edu
- with the magic words somewhere corresponding to the file you want
- somewhere in your message in your message. Make sure that you
- reproduce them exactly as is, with the capital R in Request in column
- one, and make sure your spacing is exactly as shown. One request per
- email message.
-
- (All files are shell archived. Use /bin/sh to unpack. Files are
- compressed on the ftp server so there'll be a .Z appended to the file
- name. Use unix's uncompress to uncompress. If you don't have
- uncompress send for the files using the mailserver.)
-
- Archive Contents
- ================
-
- filenames
- magic words description
- ----------------------------- ------------------------------------------
-
- MANIFEST
- Request: CE MANIFEST will get you this file
-
- NonEonAl.ps.sh
- Request: CE NonEonAl.ps.sh will get you the PostScript version of
- the Non-Eon Alien Power Cards that Darin
- put together for us
-
- NonEonFlares
- Request: CE NonEonFlares will get you the text of the flares for the
- powers in NonEonAl.ps.sh
-
- WashU.1.raw
- WashU.2.raw
- WashU.3.raw
- Request: CE WashU.1.raw
- Request: CE WashU.2.raw
- Request: CE WashU.3.raw will get you a cleartext description of many
- Non-Eon alien powers, complete with histories,
- flares, and comments.
-
- CE-convert.sh
- Request: CE CE-convert.sh will get you the shell archive
- containing the program that reads
- Cosmic Encounter powers and flares in a
- "raw text" format and produces alien
- power cards and flare cards in
- PostScript format
-
- PS-headers.sh
- Request: CE PS-headers.sh will get you PostScript files which
- print materials for Cosmic Encounter
- (card backs, cards, cones, hexes,
- lucre, moons, power cards)
-
- PS-examples.sh
- Request: CE PS-examples.sh will get you a set of prototype PostScript
- files demonstrating the use of the templates
- found in PS-headers.sh
-
- PS-tutorial.sh
- Request: CE PS-tutorial.sh will get you an introduction to (some of) the
- PostScript headers and their use.
- Takes the reader through the generation
- of a small CE set -- cone, hexes, destiny deck,
- challenge deck, and powers (the latter
- through ce-conv).
-
- EncounterV1.sh
- Request: CE EncounterV1.sh will get you the powers that appeared in
- Encounter Magazine Volume 1 in ce-convert
- format
-
- EncounterV2.sh
- Request: CE EncounterV2.sh will get you the powers that appeared in
- Encounter Magazine Volume 2 in ce-convert
- format
-
- NickPowers.sh
- Request: CE NickPowers.sh will get you powers submitted by Nick Sauer:
- Ken Cox/Washington U powers, mostly Lucre-based
- Modified versions of Mayfair powers
- Prisoner-based powers
- Powers from Space Gamer #57
- Powers from Spartan #12
-
- Hazards
- Request: CE Hazards will get you a summary of Matt's add-on
- hazard cards
-
- asteroids.sh
- Request: CE asteroids.sh will get you the rules and PostScript
- files to create the game extension
- "asteroids" created by Andrew Plotkin
-
- Prisoners.sh
- Request: CE Prisoners.sh will get you the rules for playing CE
- with Prisoners, Prisoner-related powers,
- and a PostScript file to print prisoner
- rulings
-
- RulesClar
- Request: CE RulesClar will get you a summary of rules clarifications
-
- Digest1
- Request: CE Digest1 will get you a digest of the neatest stuff
- to come from the mailing list over its first
- 19 months, except the other stuff in the
- archives
-
-
- SOME NOTES ABOUT GAMING IN GENERAL (Rod Pullman)
- ==================================
-
- What are the purposes of gaming? These include:
- * To have fun -- a recreational diversion from the "serious" affairs of life.
- * To win -- to exercise one's prowess and, aided by circumstance, to gain
- satisfaction in having defeated one's fellow competitors.
- * To not lose -- to not be squashed by one's fellow competitors.
-
- The "unwritten contract" includes certain tacit principles, ideas that we
- collectively term "sportsmanship". These include:
- * Each game starts with a "clean slate" -- unless there are teams, all
- players are created equal in competitive regard, i.e., no grudges from
- past games.
- * It is very poor style to whine or downplay another's victory when losing.
- * It is very poor taste to gloat or rub the losers' noses in it when winning.
- * Although fun is a major objective of gaming, unless real world demands
- intrude, it is destabilizing and disruptive to abort a game simply because
- it has faded in personal fun content (unless there is unanimous agreement
- to do so).
- * All things being the same it is better to win than to lose.
- * Remember, it's a game.
-
- -------------------------------------------------------------------------------
-
- If you have any additions/corrections to this file, please email them to
- ce-request@gnu.ai.mit.edu.
- --
- /kohn/brian.c AT&T Bell Laboratories Quality Process Center
- The Resource, E-MAIL: att!hoqax!bicker (bicker@hoqax.ATT.COM)
- Poet-Magician of Quality PHONE: (908) 949-5850
- 'Hope, not fear, is the most positive advocate of action.' - S.R. Lawhead
-
-