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- Path: sparky!uunet!gatech!destroyer!sol.ctr.columbia.edu!eff!news.oc.com!utacfd.uta.edu!rwsys!caleb!jdp
- From: jdp@caleb.UUCP (Jim Pritchett)
- Newsgroups: rec.games.board
- Subject: Re: Fire in the East
- Message-ID: <VdMes*Rv1@caleb.UUCP>
- Date: Mon, 04 Jan 1993 01:46:01 GMT
- References: <1992Dec20.184019.10186@athena.mit.edu> <1h7ae3INNbu3@ua.d.umn.edu>
- <Tgwds*-t1@caleb.UUCP> <1993Jan2.020715.3368@athena.mit.edu>
- Organization: is sometimes desirable
- Lines: 19
-
- In article <1993Jan2.020715.3368@athena.mit.edu>, John F Carr writes:
-
- >
- > How long do you usually allow for setup and move? The people I play with
- > usually allow a day per side for setup (i.e. you get to optimize stacks,
- > moves, and attacks as much as you want), but put time limits on moves after
- > setup and German surprise move.
-
- Mostly we haven't imposed time limits. We usually allowed something like 3 or
- 4 hours per turn for each side. Usually we didn't have a fixed limit. At the
- cons, we did have fixed (and very short) time limits. In my opinion, short
- time limits hurt the Axis player more (his decisions are more critical.)
-
-
- Jim Pritchett
-
-
- UUCP: rwsys.lonestar.org!caleb!jdp
- or utacfd.uta.edu!rwsys!caleb!jdp
-