home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: rec.games.board
- Path: sparky!uunet!noc.near.net!news.Brown.EDU!qt.cs.utexas.edu!cs.utexas.edu!sdd.hp.com!saimiri.primate.wisc.edu!ames!agate!rsoft!mindlink!a2911
- From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
- Subject: Re: Mindless games
- Organization: MIND LINK! - British Columbia, Canada
- Date: Thu, 31 Dec 1992 15:45:47 GMT
- Message-ID: <19063@mindlink.bc.ca>
- Sender: news@deep.rsoft.bc.ca (Usenet)
- Lines: 19
-
- While I agree that "mindless games" play a social role (this Christmas we
- played Monopoly and Mickey Mouse Yahtzee, as well as Boggle and Scrabble [the
- latter not so mindless], I think the earlier comments about the decline in
- intellectual capacity in America (which I would expand to Canada and, over
- time, the rest of the world) also have some merit.
-
- The culprit is television and computer arcade games.
-
- One only has to compare the sales figures for a company such as Avalon Hill
- and the MB-Parker Brothers giant. There's no comparison.
-
- A analogy might be drawn with the rise and fall of countries as chess powers
- - when times are tough chess is an attractive profession, but when things are
- going better talented young players divert their energies to other fields.
- More people are inclinced to turn on the TV and vege than to take on a board
- game which requires thought and social skills.
-
- I think it's quite possible to hold this view without criticizing a company
- such as MB, which simply gives 'em what they want....
-