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- Path: sparky!uunet!noc.near.net!nic.umass.edu!m2c!crackers!frog!bill
- From: bill@frog.CRDS.COM (auspex1)
- Newsgroups: rec.games.board
- Subject: Re: Six Day Race and Past Lives
- Message-ID: <1992Dec30.145508.9389@frog.CRDS.COM>
- Date: 30 Dec 92 14:55:08 GMT
- References: <1hqm7lINNe32@agate.berkeley.edu>
- Organization: Charles River Data Systems
- Lines: 15
-
- In article <1hqm7lINNe32@agate.berkeley.edu> schlatt@durban.berkeley.edu (mark schlatter) writes:
- >Having seen Six Day Race mentioned in several top ten lists, I took a
- >look at it at my local game store and was surprised by how simple it
- >looked. Can someone explain to me how complex a game it is in terms
- >of strategy?
-
- The key to the game is the fact that no one has enough cards to finish
- on their own. You must bounce off of other players to finish. If you
- let someone else bounce off of you will you be able to bounce off of
- them? I think the game works best with about 6 players.
- --
-
- bill masek charles river data systems, inc
- (617) 275-4565 (h) (508) 626-1122 (w)
- mit-eddie!frog!bill eddie.mit.edu!frog!bill
-