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- From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
- Newsgroups: rec.games.board
- Subject: Re: Titan rules addenda/errata
- Date: 29 Dec 1992 21:20:38 GMT
- Organization: MIT Artificial Intelligence Lab
- Lines: 27
- Sender: joltman@cookie-crisp (T. Andy Frakes)
- Distribution: world
- Message-ID: <1hqff6INNfte@life.ai.mit.edu>
- References: <1992Dec28.202726.7062@athena.mit.edu> <1hnotkINNkv7@uwm.edu>
- NNTP-Posting-Host: cookie-crisp.ai.mit.edu
-
- In article <1hnotkINNkv7@uwm.edu>, bruno@cerberus.csd.uwm.edu (Bruno Wolff III) writes:
- |> From article <1992Dec28.202726.7062@athena.mit.edu>, by cwk@athena.mit.edu (Chuck Krueger):
- |> ] In article <sfD57kW00VB6Q7bEgF@andrew.cmu.edu> jdr@andrew.cmu.edu writes:
- |> ]> Titan rules say that you can make deals in order to speed up the game.
- |> ]>You may agree to any result except a defender time-out (I don't know why
- |> ]>there is this exception. These are normally the slowest battles.)
- |> ]
- |> ] Hmm... Seems to me that if my opponent and I want to agree to a time-out
- |> ] result we can just put our pieces on the battleboard, out of contact and do
- |> ] nothing.
- |> ]
- |> Remember when making deals that require putting pieces on the board that they
- |> are not binding so there is the possibility of a double cross.
-
- Right. This shouldn't be much of a problem in friendly, leisurely games, but
- it would be something to watch for in a tournament. I'm still not sure where
- the rules allow for a 'mutual,' though I'm sure that the other players may
- object to such an event in cases where the the attacker and/or defender are
- sucking for stack markers and the result cannot be achieved reliably through
- normal play (as can deals with particular pieces or time losses). Any help here?
-
- --
- ================================================================
- = T. Andy Frakes (joltman@ai.mit.edu) =
- = =
- = This user does not believe in smiley faces. Insert your own =
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