home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!munnari.oz.au!manuel.anu.edu.au!huxley!dxb105
- From: dxb105@huxley.anu.edu.au (David Bofinger)
- Newsgroups: rec.games.board
- Subject: Re: WiF: Question about Sweden ressouces
- Date: 28 Dec 92 00:04:38 GMT
- Organization: Australian National University
- Lines: 65
- Message-ID: <dxb105.725501078@huxley>
- References: <1992Dec26.130322.18000@kth.se>
- NNTP-Posting-Host: 150.203.2.12
-
- d88-cbr@alv.nada.kth.se (Christian Beijner) writes:
- >Its really quite simple, those resources really exist a lot further north.
- >There exists a railroad - designed for this purpose - that can carry lots
- >of iron ore from the north of Sweden to Narvik (Malmbanan). If you want to
- >you can call Narvik the port of Kiruna. During non-winter turns you could
- >possibly get the ore to one of the swedish ports in the north of the baltic.
- >However during winter, they are frozen, and Narvik is not.
- >The standard trains going south in Sweden couldnt handle this amount of
- >additional freight.
-
- But you can get Petsamo nickel out. I guess that makes sense because the
- quantities involved are smaller. What does the Norwegian resource point
- represent?
-
- >The allied control rules is merely a way of allowing the german a chance of
- >getting the ore out by Narvik, hugging the coast with his ships, which would
- >be impossible if the allies control parts of the coast.
- >If this rule seems "special" to you, think what would happen if you forced
- >the german to use a conwoy in the North Sea to get them home.
-
- There are, however, plenty of similar situations around the board. The best
- known is Stalingrad, which the Germans wanted to take because doing so would
- cut the Volga and hence the Caucasus oil supplies.
-
- If you want to do this properly you need to have a concept of the degree of
- development in a hex. Separate hexes into three classes:
-
- 1. Thoroughly developed. Includes all cities, resource points, hexes
- adjacent to major navigable rivers (e.g. Rhine, Volga, Elbe, Seine, Po),
- lots of other hexes in western Europe, etc.. i.e., Major arterial routes.
- No special rules for these. Because it includes anything with a symbol
- that obscures the hexdot you can use hexdots to denote which class a hex
- is in.
- 2. Moderately developed. Basically, hexes where there were railway lines.
- In civilised countries this will be every hex. You can pass one resource
- point per turn through these hexes, and strat one unit per impulse (turn?
- I feel it should be something in between).
- 3. Undeveloped. The great Russian tundra, Siberia off the railway, the
- deserts of the Middle East, etc. No strategic movement, no resource
- transport.
-
- This may not be worth doing, of course.
-
- >Since I am on the question on Sweden, let me flame that WIF map and the
- >CWJ expansion board a bit:
- [Two complaints deleted, neither of which mentions that Malaren Lake is
- apparently salt water :-).]
-
- >Expansion board:
- >4) They havent added a single city, except those already on the wif map.
- > Thats ignorant.
-
- Which ones should they have added? A local variant here includes G\"oteborg,
- but I think we just made it a port, no city. My reference has Stockholm 500K,
- G\"oteborg 245K, Malm\"o 127K (1933). I'd say Stockholm deserves to be a city,
- G\"oteborg is marginal, probably yes.
-
- >It will disallow swedish/finnish train transport north.
-
- You mean they can't strat there? The Finns, at least, have Petsamo to strat to.
- Incidentally, another local variant allows you to strat to resource points.
-
- ------------------------------------------------------------------------------
- David Bofinger dxb105@phys.anu.edu.au
-
-