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- Path: sparky!uunet!cis.ohio-state.edu!rutgers!micro-heart-of-gold.mit.edu!xn.ll.mit.edu!ll.mit.edu!nates
- From: nates@ll.mit.edu ( Nate Smith)
- Newsgroups: rec.games.abstract
- Subject: Re: defects in abstract games
- Message-ID: <1992Dec30.154910.16706@ll.mit.edu>
- Date: 30 Dec 92 15:49:10 GMT
- References: <kleber.725596933@husc.harvard.edu> <1992Dec29.163214.3190@ll.mit.edu> <1992Dec29.223213.2217@ee.eng.ohio-state.edu>
- Sender: news@ll.mit.edu
- Organization: MIT Lincoln Laboratory
- Lines: 28
-
- In article <1992Dec29.223213.2217@ee.eng.ohio-state.edu> rob@hoster.eng.ohio-state.edu (Rob Carriere) writes:
- >In article <1992Dec29.163214.3190@ll.mit.edu> nates@ll.mit.edu ( Nate Smith)
- >writes:
- >>when the "no repeat" rule is regarded as a "defect" patch, [...]
- >>the elegance (and elegance is certainly a goal of good abstract game design)
- >>of the Chinese Go rules versus the Japanese is persuasive. indeed, it may be
- >>that you have to add a defect in the name of elegance.
- ^^^^^^!!!oooops
- >
- >I agree about the elegance bit. However, the Chinese rules do not _add_ a
- >defect with the no-repeat rule: the Japanese rules instead have a ko-rule
- >which is also stateful, and therefore also a defect according to the sacred
- >definition :-) (as well as being a significantly more ugly patch.)
- >
- >SR
-
- i'm sorry. i had a typo and let it go out...sorry...i meant to say:
-
- "indeed, it may be that you have to add a defect patch in the name of
- elegance."
-
- i am still on this fence about whether a "no repeat" rule is always a
- "defect patch". i think i still have to lean that way - that it is a
- defect patch. but i was saying that "when you regard it as..." then
- the elegance of it in making Go so successful outweighs the horror of
- leaving it out in the name of "defect-freedom".
-
- - nate
-