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- From: trodrigu@spock.ecs.umass.edu (Tao R or Stephen L)
- Subject: Re: SUSAN (a game)
- Message-ID: <1992Dec24.054117.20516@risky.ecs.umass.edu>
- Summary: Some thoughts
- Sender: usenet@risky.ecs.umass.edu (USENET News System)
- Nntp-Posting-Host: spock.ecs.umass.edu
- Organization: University of Massachusetts, Amherst
- References: <1992Dec23.065549.12627@risky.ecs.umass.edu> <1992Dec23.152204.4847@ll.mit.edu>
- Date: Thu, 24 Dec 1992 05:41:17 GMT
- Lines: 55
-
- >> careful; if one of your stones is surrounded on your own turn
- >> (even if you surround one of your opponent's stones at the same
- >> time), you lose the game!....
- > could you say that this is the reverse of Go? in Go you kill first,
- > then breath, as for example in a ko. so in SUSAN you try to breath
- > first, then kill. thus, if you cant breath, you die before you kill?
- Yes, exactly. A nice consequence of this is that it is possible to
- protect a stone by threatening an _empty_ neighbor.
-
- > disallow repeated positions...the 4-6 consecutive slides idea just
- > sounds messy.
- Abstractly I agree, disallowing repeat positions is more elegant. My
- concern is that keeping track of repeat positions might be hard for many
- people. On the other hand, the no passing rule would be a direct result
- of the no repeats rule, so it is very elegant.
-
- > nice game. how did you come up with SUSAN? is it an
- > acronym? the end of a bad relationship? :-)
- Here's the true story that I put on the tag for the game (I guess I aught
- to point out that this is Copyright (c) 1991 by Stephen Linhart - All
- Rights Reserved):
-
- "So why call a board game SUSAN?"
-
- Well, I'll tell you. One day me and my friend Michael were eating at
- our favorite cafe. We were playing my new game and I asked him what he
- thought it should be called. Just then, the waitress came over and
- Michael asked her name. She said 'Susan', and he turned to me and said
- 'Susan'. So I said 'Ah... Susan'. Anyway, the name stuck, and it must
- be a good one because everybody asks "So why call a board game SUSAN?"
-
- > ...if i tell somebody else about this game and we play
- > it on one my hexgrid boards (i seem to have all these remnants of games
- > lying around from failed ideas), is that ok? as long as i dont make
- > any money or let anyone else make money off this?
- In this case, I'm already distributing SUSAN(tm) for the Mac as Freeware,
- so I not only don't mind people playing SUSAN on their own homemade sets,
- I would really like it. Of course, commercial distribution would be
- another thing altogether. In addition to copyright on the words and
- images, and trademark on the name, I've heard a legal theory that it may
- be possible to protect a boardgame using a 'look and fell' copyright
- argument similar to what has been done with some computer software.
-
- > what do others in this group think about some kind of Registration?
- > we could establish an archive somewhere for Registered games.
- I think this sounds like a great idea. Really it could be a game archive
- first and foremost, and additionally it could be dated for copyright
- purposes.
-
- - Stephen
-
-
- --
- Tao or Stephen at trodrigu@zonker.ecs.umass.edu
-
-