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- Newsgroups: rec.aviation.simulators
- Path: sparky!uunet!elroy.jpl.nasa.gov!usc!cs.utexas.edu!torn!watserv2.uwaterloo.ca!sciborg.uwaterloo.ca!ptran
- From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
- Subject: Re: Falcon or Commanche?
- Message-ID: <Bzp3HL.5zz@watserv2.uwaterloo.ca>
- Keywords: Falcon Commanche
- Sender: news@watserv2.uwaterloo.ca
- Organization: University of Waterloo
- References: <1go5e1INNmds@eagle.natinst.com> <BzLr4D.56E@watserv2.uwaterloo.ca> <1h545eINNcrq@eagle.natinst.com>
- Date: Wed, 23 Dec 1992 04:36:56 GMT
- Lines: 62
-
- In article <1h545eINNcrq@eagle.natinst.com> bobc@natinst.com (Bob Conyne) writes:
- >
- >In article <BzLr4D.56E@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
- >>
- >>Excuse me, Bob. Though I don't own the game, I've seen enough of it to
- >>categorize it as "arcade". The gameplay is essentially Nintendo.
- >>
- >
- >What Nintendo game are you comparing Comanche to, specifically? I want to
- >try it. Maybe I've been selling Nintendo short.
- >
-
- The visual splendor in Commanche will surpass any Nintendo game, but I'm
- not referring to graphics. Commanche is still a simple shoot-em-up
- underneath all the fireworks.
-
- >[...]
- >>>Call me crazy. I would expect a jet's motion to be more fluid than that of
- >>>a helicopter or tank.
- >>
- >>I'll call you obnoxious instead, if you don't mind. By "fluid", I meant
- >
- >I don't mind a bit.
- >
-
- I apologize for that uncalled-for remark, Bob.
-
- >>that the a/c can tilt and rotate in fine increments, and be viewable
- >>from any aspect. The bitmaps in Commanche are prerendered to show the
- >>choppers in preset profiles only, whereas the polygons in Falcon are
- >>rendered on the fly, and thus, can be viewed from infinitely more angles.
- >>
- >>Phat.
- >
- >That's some mighty thin skin you've got there, Phat. You ought to go and try
- >some correspondence in one of the political newsgroups. You'll find out what
- >'obnoxious' means in a hurry. Interesting, too, that you are 'obnoxious'
- >enough to insult those of us who like Comanche by comparing it to a game system
- >designed for 12 year olds. Then, when you come across someone who doesn't
- >share your opinion, you are considerably less understanding than you apparently
- >expect them to be.
- >
- >I think there's a larger canvas here, and all the people who complain that
- >the simulation doesn't have the same X as F3 or isn't as Y as Gunship are
- >missing the point. As a game, Comanche is both fun and addictive (still too
- >easy to finish, as I've said). As a simulation it definitely has its faults.
- >It's terrain rendering is unrivalled, however. Now that a game exists with
- >this calibre of graphics, it will be increasingly difficult for the game
- >companies to sell games/simulations that don't live up to this standard.
- >Guess who benefits? Yup, us. And note that Comanche beat Strike Commander to
- >market by (at least) 6 months. F15 III by a solid month. In this sense, it
- >is (and will always be) a truly groundbreaking product. Sort of like
- >Sublogic's Flight Simulator -- you can find a lot to criticize about it now,
- >but it was a brand new technology when there were no other games in town.
-
- I agree that Commanche is a major breakthrough in terrain rendering, but
- is it any good as a simulator, or as just a game? From my experience with
- it, I would say not on either level. And I'm not going to spend $80 to
- find out if it will last for the long term when I lose interest after
- looking at it for just a few minutes.
-
- Phat.
-