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- Newsgroups: rec.arts.int-fiction
- Path: sparky!uunet!spool.mu.edu!umn.edu!csus.edu!netcom.com!jrs
- From: jrs@netcom.com (John Switzer)
- Subject: Re: Classic Infocom Mumblings
- Message-ID: <1992Dec31.001431.25298@netcom.com>
- Organization: Netcom Online Communications Services (408-241-9760 login: guest)
- References: <neilg.725753122@sfu.ca>
- Date: Thu, 31 Dec 1992 00:14:31 GMT
- Lines: 23
-
- In article <neilg.725753122@sfu.ca> neilg@fraser.sfu.ca (Neil K. Guy) writes:
- >
- > Anyway, any votes for faves? Personally I still think "Suspended" is
- >one of the most brilliant games. The Zorks are pretty good, I don't
- >care much for the Enchanter trilogy, but Suspended's 6 robots are
- >amazing. I really like games like that where you get to see things
- >from different points of view...
-
- Suspended gets my vote - it was my first Infocom game, and the only one
- I got through without ANY help whatsoever. Took me three months, though.
- The robots were great, lots of red herrings, and when you got down, you
- could replay it to reduce your damage score, or you could even customize
- your own game. The impossible level of play, though, really lived up to its
- name.
-
- Suspended also had some interesting "hidden" features such as having
- Auda follow the two humans around to listen in on their conversation. Great
- fun.
- --
- John Switzer | "What we have here is a failure to
- | masticate."
- Compuserve: 74076,1250 | -- MST3K's Dr. Clayton "Firebrand" Forrester,
- Internet: jrs@netcom.com | after TV's Frank is unable to eat his 13th turkey.
-