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- Path: sparky!uunet!spool.mu.edu!nigel.msen.com!math.fu-berlin.de!informatik.tu-muenchen.de!lrz-muenchen.de!roell
- From: roell@informatik.tu-muenchen.de (Thomas Roell)
- Subject: Re: ET4000/W32 and VESA VL-Bus
- In-Reply-To: bhenning@wimsey.bc.ca's message of Sun, 20 Dec 1992 20: 14:47 GMT
- Message-ID: <1992Dec22.213014.25590@news.lrz-muenchen.de>
- Sender: news@news.lrz-muenchen.de (Mr. News)
- Organization: Inst. fuer Informatik, Technische Univ. Muenchen, Germany
- References: <BzBEI1.CH@aeon.in-berlin.de>
- <1992Dec20.153314.24148@Informatik.TU-Muenchen.DE>
- <BzKqwn.5vA@wimsey.bc.ca>
- Date: Tue, 22 Dec 1992 21:30:14 GMT
- Lines: 56
-
- >DRAM cycles, therefore if you are using say 110Mb of bandwidth to
- >feed a 1280x1024x8 display, the theoretically 50Mb/sec bandwitdh
- >left over will actually be more like 10-20Mb/sec, as most graphics
- >operations will not be able to take full advantage of page mode,
- >even if the bus interface to the local bus supports it.
-
- This raises the intresting question how much is exactly left over.
- Let's do some computations for the currently common case of 1024x768
- in 60Hz (i.e. 65MHz dot-clock). First a few assumptions (which seem to
- be realistically for the WD90C31 (where I looked deeper into the
- databook)):
-
- a) 100MB/sec total bandwidth (fast page mode)
- b) 32 bytes internal buffer for screen refresh
- c) a RAS cycle needs twice the time of a CAS cycle.
- d) all accesses are 32bit wide.
-
- Hence we have 25 * 10**6 accesses/sec by using
- (tRAS + 8 * tCAS) / 8 = 10 / 8* tCAS timeunits, which would mean that
- tCAS is 32ns. Ok, for a 65MHz dot-clock we need during display a pixel
- every 15ns. That means every 15ns * 32 we have to reload the internal
- buffer, which is every 480ns. For reloading we need 32ns * 10 = 320ns.
- In fact we now have 160ns for the graphics engine left. Now assume
- that all accesses in this perion can be fast page mode, then we can do
- 3 accesses (we have to do one RAS cycle ...), which is that for every
- 480ns we can get 12 bytes, which then is totally 25MB/sec.
-
- Unless I made a serious computing mistake this means that we get only
- 25MB/sec on a 100MB/sec bandwidtg system if a dot-clock of 65MHz is
- used.
-
- Now lets go on, and say we use a 75MHz dotclock to get the 70Hz high
- refresh rate. Here we need every 420ns a reload of the buffer. Then we
- have only 100ns for the graphics engine left. That says we can (by
- rounding things a little bit up) get only 4 bytes over a 480ns period,
- which is 8.3 MB/sec.
-
- Actually this computation doesn't include the fact the the real active
- period is only 80% to 90% of the while time spent. Hence one could add
- about 10% additional bandwidth to the numbers I computed here. But
- what they show pretty clearly is that the bandwidth left after the
- screen refresh for the graphics engine is pretty small, even if the
- total available bandwidth (total bandwidth - screen refresh bandwidth)
- would be much higher.
-
- Note also that in a VRAM based system with the same characteristics we
- would have roughtly the whole 100MB/sec available for graphics
- operations.
-
- - Thomas
-
- --
- -------------------------------------------------------------------------------
- Das Reh springt hoch, e-mail: roell@sgcs.com
- das Reh springt weit, #include <sys/pizza.h>
- was soll es tun, es hat ja Zeit ...
-