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- Path: sparky!uunet!spool.mu.edu!agate!agate!scott
- From: scott@fraud.Berkeley.EDU (Scott Silvey)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Some Pax Imperia Questions
- Date: 2 Jan 93 18:43:26
- Organization: UC Berkeley Experimental Computing Facility (XCF)
- Lines: 12
- Message-ID: <SCOTT.93Jan2184326@fraud.Berkeley.EDU>
- References: <13487.2b3c1d82@cpva.saic.com> <1992Dec28.041845.12565@ncar.ucar.edu>
- <1992Dec28.192641.11205@sctc.com>
- NNTP-Posting-Host: xcf-gw.berkeley.edu
- In-reply-to: miracle@sctc.com's message of Mon, 28 Dec 1992 19:26:41 GMT
-
-
- % >It seems that all the transport ships are one-way tickets. If you want to
- % >get those folks off, they'll have to build their own ship. This actually
- % >helps me notice that I've forgotten about one of my transports if it shows
- % >up in Fleet Control.
- %
- % The great lost fleet problem. This is a design problem with the game.
-
- No, I believe the assumption is that when you land the colonists, they
- cannibalize the ship for building materials.
-
- Scott
-