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- Path: sparky!uunet!haven.umd.edu!decuac!pa.dec.com!sousa.tay.dec.com!mcntsh.enet.dec.com!long
- From: long@mcntsh.enet.dec.com (Rich Long)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Spectre: synopsis and judgement please
- Message-ID: <2356@sousa.tay.dec.com>
- Date: 2 Jan 93 15:13:02 GMT
- References: <1992Dec22.195646.164943@bmug.org> <1518@gistdev.gist.com>
- Sender: newsa@sousa.tay.dec.com
- Organization: Digital Equipment Corporation
- Lines: 26
-
-
- >>I love it, have been addicted to it, am looking forward to the new Spectre
- >>game due out soon, and would definitely do it all over again.
-
- Same here. I've had Spectre for over a year, and it remains a game that I
- play quite a bit (standalone). Some things I really like:
-
- . No irritating copy protection.
- . It lets you start at an arbitrary level without penalizing your high-score
- attempt.
- . Smooth animation, good sounds, responsive controls.
- . Very robust.
-
- >Say, what type of control devices does Spectre support (mouse, keyboard,
- >Gravis Mouse Stick, Kite String, etc.)
-
- Well, I play it with the keyboard; I've found that superior to both the mouse
- and my trackball. I tried it once with the first-generation MouseStick, but I
- had a difficult time correctly setting the parameters for it.
-
- Rich
-
- +-----------------------------------------------------------------------------+
- Richard C. Long | long@mcntsh.enet.dec.com
- "Ludicrous speed!! GO!!!!" | ...!decwrl!mcntsh.enet.dec.com!long
- -- Dark Helmet | long%mcntsh.dec@decwrl.enet.dec.com
-