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- Newsgroups: comp.sys.mac.games
- Path: sparky!uunet!mcsun!sunic!kth.se!hemul.nada.kth.se!d88-jwa
- From: d88-jwa@hemul.nada.kth.se (Jon WΣtte)
- Subject: Maelstrom blather
- Message-ID: <1992Dec29.233322.4129@kth.se>
- Sender: usenet@kth.se (Usenet)
- Nntp-Posting-Host: hemul.nada.kth.se
- Organization: Royal Institute of Technology, Stockholm, Sweden
- References: <1992Dec29.191836.27698@fcom.cc.utah.edu>
- Date: Tue, 29 Dec 1992 23:33:22 GMT
- Lines: 24
-
- In <1992Dec29.191836.27698@fcom.cc.utah.edu> Dmitry Boldyrev <dmitry@chemistry.chem.utah.edu> writes:
-
- >Andrew doesn't use sprites! If you'll take a look
-
- Andrew doesn't use sprites, and no one else does either,
- since there ARE no sprites for the Mac.
-
- >Why doesn't he used POV or any other Ray-Tracing programs to
- >draw his pictures? -It's easy!
-
- Well, yes and no. He probably preferred to have someone else do
- the graphics (who has forked out the dough for the tracer
- program, and knows it) and concentrate on the game. Seems
- reasonable to me. A decent renderer is $500; maybe the graphics
- was cheaper...
-
- Cheers,
-
- / h+
-
- --
- -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
-
- -- I don't fear death, it's dying that scares me.
-