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- From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
- Newsgroups: comp.sys.mac.games
- Subject: Re: port != bad port
- Message-ID: <1992Dec29.220947.3081@kth.se>
- Date: 29 Dec 92 22:09:47 GMT
- References: <1992Dec28.071644.385036@magicbb.uucp> <2B401D89.23850@news.service.uci.edu>
- Sender: usenet@kth.se (Usenet)
- Organization: Royal Institute of Technology, Stockholm, Sweden
- Lines: 24
- Nntp-Posting-Host: hemul.nada.kth.se
-
- In <2B401D89.23850@news.service.uci.edu> interpla@orion.oac.uci.edu (Bill Dugan) writes:
-
- >In article <1992Dec28.071644.385036@magicbb.uucp> Maury_Markowitz@magicbb.uucp writes:
-
- >Uh, actually I should mention that this 10-12% number is not typical of most
- >games since most of OOTW's time is spent drawing a lot of polygons on off-screen
- >bitmaps. This is written in nice tight 68000 code (which I did not write).
-
- However, if those polygons were written directly to screen instead
- (and written in 68020 instead, since color means 68020 or better)
- you might have gotten even better results.
-
- And why can I only play in a 640x480 window on my 1,5 MPixel 56 MB
- Quadra?
-
- >Incidentally, Out of this World will ship on January 4, 1993.
-
- Yeah, you've combined "next Monday" and "Any Year Now" into one
- sentece!
-
- --
- -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
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