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- Newsgroups: comp.sys.mac.games
- Path: sparky!uunet!elroy.jpl.nasa.gov!ucla-cs!ucla-mic!MVS.OAC.UCLA.EDU!CSMSETS
- From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
- Subject: Re: Pax strategies (Was:Letter to Changeling (long)
- Message-ID: <19921229114055CSMSETS@MVS.OAC.UCLA.EDU>
- Sender: MVS NNTP News Reader <NNMVS@MVS.OAC.UCLA.EDU>
- Nntp-Posting-Host: mvs.oac.ucla.edu
- References: <1992Dec29.050336.8636@wam.umd.edu>
- Date: 29 Dec 92 11:41:12 PST
- Lines: 41
-
- In article <1992Dec29.050336.8636@wam.umd.edu>, on 29 Dec 1992 05:03:36 GMT,
- bgohari@wam.umd.edu (Babak Gohari) writes:
-
- >
- >Speaking of Pax Strategies:
- >
- >1) this is actually a bug, BUT...if you build a base at a place that is both
- >the wrong atmosphere and wrong temperature, it costs you -25 million. Since
- >you subtract the cost when you build it, you actually GET 25 million for
- >building a base. What I do now is go around hoping that I find big, very
- >untemperate and bad atmosphere planets. Really fun, getting $225 mil for a
- >9 space planet. This way, you can have TONS of research in addition to your
- >huge fleets.
- >
-
- I've only managed to get 17 mil for a base. The problem I've seen the
- most of that kills a game (no way to fix it except maybe use ResEdit
- on the saved game) is when you land on an alien occupied colony (I
- think) and try to build things some of your resources will go negative
- (like negative 2-5 Billion!) and you can no longer build ANYTHING!
- You may as well start all over again. For this reason I still haven't
- been able to finnish a game (I've been playing since the 24th really
- started playing heavily since the 26th).
-
- >2) I was wrong when I earlier said that killing off the computer's advisors
- >doesn't do anything. In fact, it decapitates them. Once his advisors are
- >killed, he hardly does anything at all. Too easy to kill afterwards. I just
- >don't kill advisors any more to at least try to keep it interesting.
-
- Whats more fun is to bribe them and watch what they are doing. If
- they start to pull ahead too far then to terminate them. What I don't
- understand (another bug I guess) is that I can bribe their espionage
- advisor and he will tell me that something like four of my advisors
- have been terminated but they are still fine. Is this a bug or just
- bad intelligence?
-
- Another note. I've found that this game is playable IF you play it in
- TURN mode. I'ts kinda tedious and less realistic but it does become
- playable.
-
- --Ed
-