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- Newsgroups: comp.sys.mac.games
- Path: sparky!uunet!haven.umd.edu!wam.umd.edu!bgohari
- From: bgohari@wam.umd.edu (Babak Gohari)
- Subject: Re: Pax strategies (Was:Letter to Changeling (long)
- Message-ID: <1992Dec29.050336.8636@wam.umd.edu>
- Sender: usenet@wam.umd.edu (USENET News system)
- Nntp-Posting-Host: rac1.wam.umd.edu
- Organization: University of Maryland, College Park
- References: <1992Dec28.170435.28205@ncar.ucar.edu> <19921228144833CSMSETS@MVS.OAC.UCLA.EDU>
- Date: Tue, 29 Dec 1992 05:03:36 GMT
- Lines: 17
-
- Speaking of Pax Strategies:
-
- 1) this is actually a bug, BUT...if you build a base at a place that is both
- the wrong atmosphere and wrong temperature, it costs you -25 million. Since
- you subtract the cost when you build it, you actually GET 25 million for
- building a base. What I do now is go around hoping that I find big, very
- untemperate and bad atmosphere planets. Really fun, getting $225 mil for a
- 9 space planet. This way, you can have TONS of research in addition to your
- huge fleets.
-
- 2) I was wrong when I earlier said that killing off the computer's advisors
- doesn't do anything. In fact, it decapitates them. Once his advisors are
- killed, he hardly does anything at all. Too easy to kill afterwards. I just
- don't kill advisors any more to at least try to keep it interesting.
-
- -Bob
-
-