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- Newsgroups: comp.sys.mac.games
- Path: sparky!uunet!munnari.oz.au!uniwa!cujo!cc.curtin.edu.au!crod
- From: crod@cc.curtin.edu.au (Scott Kevill)
- Subject: Maelstrom hidden region around screen (Was Re: Maelstrom Correction)
- Message-ID: <1992Dec28.234143.1@cc.curtin.edu.au>
- Lines: 38
- Sender: news@cujo.curtin.edu.au (News Manager)
- Organization: Curtin University of Technology
- References: <1992Dec16.042902.4114@leland.Stanford.EDU> <13324.2b2efdc3@cpva.saic.com> <1godraINNjqf@skeena.ucs.ubc.ca>
- Date: Mon, 28 Dec 1992 14:41:43 GMT
-
- In article <1godraINNjqf@skeena.ucs.ubc.ca>, arnett@unixg.ubc.ca (Bill Arnett) writes:
-
- [ stuff deleted ]
-
- > Not it mine. LF is *very* playable. Maelstom is reasonable playable,
- > but
- > - it is too easy to die a quick (multiple) death.
- > - There is no (reliable) way to replenish a shield.
- > - You have no choice about which "care package" to chase after: some of
- > them are more harmful than beneficial to me (the one the blows up the
- > asteroids causing there to be 3 times as many obstacles on the screen;
- > and the one that causes your ship come to a stop all the time. (I want
- > it to keep going, but it won't!)
- >
- > And it is easy to die in the hidden region surrounding the screen. Is
- > this bug?? Or is there supposed to be a region you can't see?
- >
-
- It seems to me with this last possible bug, that Andrew Welch has
- taken the lazy way of handling the wraparound of the ship across
- the screen. By making an empty void, it means there doesn't have to
- be half and ship on one side and half a ship on the other (this
- applies to the asteroids and other objects as well).
-
- Perhaps this will be remedied in a later version because it makes
- "wrapping" around the screen dangerous to do.
-
- Just my $0.02
-
- > Bill.
- > --
- > Bill Arnett Internet: arnett@unixg.ubc.ca
-
- Scott
-
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- Scott Kevill crod@cc.curtin.edu.au
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-