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- Path: sparky!uunet!spool.mu.edu!uwm.edu!ogicse!news.u.washington.edu!carson.u.washington.edu!ericl
- From: ericl@carson.u.washington.edu (Eric Lundquist)
- Newsgroups: comp.sys.mac.games
- Subject: More Pax Impressions
- Message-ID: <1992Dec26.193031.9723@u.washington.edu>
- Date: 26 Dec 92 19:30:31 GMT
- Article-I.D.: u.1992Dec26.193031.9723
- References: <13487.2b3c1d82@cpva.saic.com>
- Sender: ericl@u.washington.edu
- Organization: University of Washington, Seattle
- Lines: 22
-
- After playing Pax for two days, I'd have to say that it has the potential
- to be a realy neat game, but it's not there yet.
-
- On my IIsi, I haven't had any crashes yet, but definately have encountered
- corrupt-data type bugs. One time it told me I had -2 shipyards at my
- homeworld...
-
- The manual is nearly worthless. They could easily have released a
- 10-volume encyclopedia and still not answered everything. This is a
- complicated game.
-
- The advisors are mostly worthless.
-
- With 1 computer player and 1 human player, and a small (<10 stars) galaxy,
- it really isn't that slow. With 3 'puters, and a large 48 star galaxy, it
- really lugs big-time. Excruciatingly slow. I hate to imagine it with 15
- computer players... (I guess I need a faster Mac..)
-
- Eric Lundquist
- University of Washington, Seattle, WA, USA
-
- PS: Let me repeat myself, that manual is really sparse!
-