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- Newsgroups: comp.sys.mac.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!rpi!batcomputer!theory.TC.Cornell.EDU!eacj
- From: eacj@theory.TC.Cornell.EDU (Julian Vrieslander)
- Subject: Arashi/Storm - how does the dweebus controller work?
- Message-ID: <1992Dec25.015543.15620@tc.cornell.edu>
- Sender: news@tc.cornell.edu
- Nntp-Posting-Host: theory.tc.cornell.edu
- Organization: Cornell Theory Center
- Date: Fri, 25 Dec 1992 01:55:43 GMT
- Lines: 25
-
- My reaction to Arashi is rather mixed. On one hand, the graphics are very
- impressive. The abstract geometrical look of this game has a lot of
- appeal for me. The sound effects are also impressive.
-
- But I am having a hard time trying to figure out how to drive the dweebus
- that runs around the edge of the game areas. Its reaction to my mouse
- motions is erratic and hard to predict, and even after practicing for
- a couple of hours, I find it hard to control. I have tried both control
- modes (rotary and directional) and I have varied the control sensitivity.
- Nothing helps. What exactly is the difference between "rotary" and
- "directional" control anyway? I am not sure that I can see a difference.
-
- It seems like the best controller for this game would be a free spinning
- rotary knob, like the jog dial on a VCR. Obtaining a rotary signal from
- a mouse probably requires some sort of mapping of linear motion to
- rotational motion. The configuration window seems to suggest that the
- user can choose a direction and sense for this mapping, but the results
- are still unpredictable for me.
-
- (and yes, I've cleaned the schmutz out of my mouse..)
- --
- Julian Vrieslander
- Neurobiology & Behavior, Mudd Hall, Cornell University, Ithaca NY 14853
- INTERNET: eacj@theory.tc.cornell.edu BITNET: eacj@crnlthry
- UUCP: ..cornell!batcomputer!eacj
-