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- From: arnett@unixg.ubc.ca (Bill Arnett)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Maelstrom.... thumbs down
- Date: 22 Dec 1992 03:02:59 GMT
- Organization: University of British Columbia, Vancouver, B.C., Canada
- Lines: 49
- Message-ID: <1h60h3INN1h0@iskut.ucs.ubc.ca>
- References: <1godraINNjqf@skeena.ucs.ubc.ca> <1992Dec17.164306.21327@samba.oit.unc.edu> <1992Dec19.115906.8262@leland.Stanford.EDU>
- NNTP-Posting-Host: unixg.ubc.ca
-
- In article <1992Dec19.115906.8262@leland.Stanford.EDU> cooljohn@leland.Stanford.EDU ( Magdaleno) writes:
- > As for originality of the game (I know most games are based on old games)
- >maybe some of you should take a look back at the game called Star
- >'Roids. It's in b/w but hey, there can not be a coincidence there.
-
- Coincidence? No...they are both copies of Asteroids. How different
- could they be?
-
- > The sounds are different. Yet the graphics, and the game play coincide
- >with other games that came out last year or before. I, personally,
- >do not play the game because of the Blurb that seemed to come with it.
-
- I guess you don't go to movies too much either..... (I.e., if a movie
- ad tells you it is the *best* movie of the decade, do you immediately
- dismiss it as not being worth seeing???) The Blurb seemed arogant to
- me, but not unlike the blurb on any shrink-wrapped program.
-
- > The game has its points of originality I'm sure (though, at the moment, I
- >can not think of one... wait the startup screen, but even that seems to
- >come from lunatic fringe and solorian (look at the progress bar on all
- >three games as the games load themselves into memory).
-
- The progress bar?????? Get a grip. The first time I saw a progress bar
- used like this in a game was before the mac was even invented. Sheesh.
- Progress bars are so common place now, that it certainly doesn't stand
- out in my mind. Do the two actually resemble each other? Do they NOT
- resemble dozens of other progress bars?
-
- > I realize how much work Andrew has probably put into the game. But I'll
- >venture to say that Lunatic Fringe is still better than Maelstrom in the
- >one respect that, hey, it's at least a screen saver... (now that's
- >original... a screen saver game.. take notes guys.)
-
- Original...yes. Dumb...yes!
-
- Why "dumb"? Three reasons:
- 1) it's not very useful as a screen *saver* because because the patterns
- are repetitive (unless you're playing it...in which case it is not serving
- the purpose of a screen saver).
- 2) accidentally "waking" the mac is an annoying way to end a game.
- 3) I don't want to use AfterDark just to play LF. A stand alone is more
- practical. With multi-finder/sys7 there's no need to stop what you are
- doing to switch to a stand-alone program. And there's not much point
- in having a game launch automatically when no one is there to use it!
- (Not to mention, the boss might not like it!)
-
- Bill.
- --
- Bill Arnett Internet: arnett@unixg.ubc.ca
-