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- Path: sparky!uunet!think.com!sdd.hp.com!caen!mtu.edu!abcd.Houghton.MI.US!Jim_Johnson
- From: Jim_Johnson@abcd.Houghton.MI.US (Jim Johnson)
- Newsgroups: comp.sys.ibm.pc.hardware
- Subject: Re: atari joystick -> ibm gameport?
- Distribution: world
- Message-ID: <Jim_Johnson.0bwo@abcd.Houghton.MI.US>
- Date: 3 Jan 93 21:04:43 EST
- Organization: Amiga BitSwap Central Dispatch
- Lines: 33
-
-
- ES> After having completely cleaned up my storage closet I found an old
- ES> joystick that I used with the atari 2600 and the Commodore 64/128
- ES> when I was younger. The stick is in REALLY good shape, and I don't
- ES> have
- ES> one for my 386. Now the quesiton is, can I build an adapter that
- ES> will
- ES> make this possible? Being realistic about all this, it should be
- ES> possible,
- ES> but I have no idea how to do it, and I *have* heard rumors that such
- ES> a thing
- ES> exists. Anyone know how?
-
- Don't bother. The standard joystick for the Atari is a four switch digital
- affair giving you 8 directions. The standard joystick for the IBM is an
- analog stick which gives you a screen position based on the value of the XY
- potentiometers. Two totally different mechanisms.
-
- Now you can build an analog joystick for the Atari which uses the paddle
- controller pins (I did this), but you have to write your own device handler
- which isn't recognized by any of the commercial software. On the flip side,
- you can modify a digital joystick for the IBM which is read by the serial
- port, but you will have to again write your own device driver, which to be
- of any use would somehow have to emulate a mouse driver. Both of these
- projects would cost more than buying a cheap joystick, not to mention the
- time.
-
- -- Via DLG Pro v0.995
-
- jim_johnson@abcd.houghton.mi.us
- from Calumet, Michigan, USA -the world's former copper mining capital,
- located on Lake Superior and home to America's newest National Park,
- ** The Keweenaw National Historic Park **
-